RHS Feedback - USAF |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0006854 | USAF | General | public | 2023-10-04 05:36 | 2023-10-08 10:09 |
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| Reporter | runedog48 | |
| Assigned To | reyhard | |
| Priority | none | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | |
| Platform | | OS | | OS Version | |
| Product Version | | |
| Target Version | | Fixed in Version | | |
| Is it a wish/request? | No |
| RHS version | Stable |
| Arma 3 version | 2.12 |
| Did you used any other mod when the error occurred? | No |
| Which mods? | |
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| Summary | 0006854: AI cannot fire M136 AT4 HP/HEDP variants |
| Description | The AI will not utilize these weapons. I believe the game thinks the launcher is not equipped with any ammo. |
| Steps To Reproduce | 1. Spawn an enemy tank with hold fire/careless
2. Spawn an infantryman with the M136 AP OR HEDP variant.
The AI will fire at the tank with their service rifle instead of using the anti-tank launcher. |
| Additional Information | I have tested this with the HEAT AT4 variant and the AI will fire at the tank with no issue.
This was tested with a minimal modlist (CBA_A3 and RHSUSAF ONLY) on ARMA 2.14.150957 (not able to select 2.14 as an option) |
| Tags | No tags attached. |
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| Attached Files | |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2023-10-04 05:36 | runedog48 | New Issue | |
| 2023-10-05 09:21 | reyhard | Note Added: 0012339 | |
| 2023-10-05 09:21 | reyhard | Status | new => closed |
| 2023-10-05 09:21 | reyhard | Assigned To | => reyhard |
| 2023-10-05 09:21 | reyhard | Resolution | open => no change required |
| 2023-10-05 09:22 | reyhard | Note Edited: 0012339 | bug_revision_view_page.php?bugnote_id=12339#r7780 |
| 2023-10-08 05:30 | runedog48 | Note Added: 0012348 | |
| 2023-10-08 10:09 | reyhard | Note Added: 0012349 | |
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Notes |
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(0012339)
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reyhard
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2023-10-05 09:21
(edited on: 2023-10-05 09:22) |
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it is fixed in devbranch of RHS. I believe you are using AI which has changed loadout via Eden - regular units (with predefined equipment) will work fine in stable. Eden arsenal is fixed though on devbranch
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Is there some script that must run on units equipped with these weapons for it to work correctly? If I give an AI any variant of the M136 while in Zeus, it will not work; however, if I set them to have the M136 in the Eden editor, it will work fine. |
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there is script in RHS devbranch for it |
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