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0006747GREF[All Projects] Generalpublic2022-09-25 11:152022-10-22 20:55
honger 
reyhard 
nonemajoralways
closedsuspended 
 
 
Stable
0006747: flag_rebel.p3d causes skeleton error of lxws_slr_grenade_he.p3d
Whenever RHSGREF and Western Sahara cDLC are loaded together and during a mission flag_rebel.p3d is used, and someone spawns SLR HE grenade (just it or a gun with it), it causes an error to pop up: "Embedded skeleton default in 'rhsgref\addons\rhsgref_vehicles_ret\flag_rebel.p3d' has different [ isDiscrete ] in different p3d files.
Skeleton/model 'lxws\weapons_f_lxws\ammo\lxws_slr_grenade_he.p3d' will probably not work correctly". Depending on whether the error pops up in the briefing screen or during the mission itself, it can freeze the game.
1. Load up RHSGREF (with dependencies) and Western Sahara
2. In editor, place "rhs_Flag_Insurgents" or any other object using flag_rebel.p3d
3. Start the mission and from arsenal choose SLR GL or spawn the SLR HE grenade.
4. Error pops up.
It seems I'm the first person ever noticing this since the WS release, I have already messaged WS developers regarding this issue but they have no idea what causes that error, so I thought I might get your attention to that too.
No tags attached.
png obraz_2022-09-25_111523286.png (27,795) 2022-09-25 11:15
https://feedback.rhsmods.org/file_download.php?file_id=2401&type=bug
png
Issue History
2022-09-25 11:15hongerNew Issue
2022-09-25 11:15hongerFile Added: obraz_2022-09-25_111523286.png
2022-09-25 19:58reyhardNote Added: 0012240
2022-09-25 19:58reyhardAssigned To => reyhard
2022-09-25 19:58reyhardStatusnew => feedback
2022-10-22 20:55reyhardStatusfeedback => closed
2022-10-22 20:55reyhardResolutionopen => suspended

Notes
(0012240)
reyhard   
2022-09-25 19:58   
most likely they are using same skeleton as RHS which is called default. While I can change on that RHS side, they should also change skeleton which is used on lxws_slr_grenade_he so it's no longer using skeleton called "default"