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0006654USAFGeneralpublic2022-03-27 23:452022-03-28 20:04
gatordev 
reyhard 
noneminoralways
resolvedfixed 
 
0.5.7 
No
Development
devbranch
No
0006654: PEQs on HK416s sink into rails for AI units (player now good)
The fix for the PEQs on the 416s worked, but now PEQ-15 and PEQ-16a sink into the rail on AI units. Player will see the PEQ correctly. When you switch into the other AI units in-mission, PEQs will then display correctly for the rest of the mission. It seems the issue is that when the non-player unit inits, the script to place the PEQ correctly isn't firing.
Put a player unit and a playable unit in the editor with 416s. Add PEQs to unit weapons. Play mission. Player unit will display correctly, AI unit will not. Switch to AI unit, and now PEQ is displaying correctly.
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Issue History
2022-03-27 23:45gatordevNew Issue
2022-03-27 23:46gatordevSummaryPEQs on HK416s sink into rails for AI units => PEQs on HK416s sink into rails for AI units (player now good)
2022-03-28 07:34reyhardNote Added: 0012115
2022-03-28 07:34reyhardAssigned To => reyhard
2022-03-28 07:34reyhardStatusnew => feedback
2022-03-28 13:52gatordevNote Added: 0012116
2022-03-28 13:52gatordevStatusfeedback => new
2022-03-28 13:52reyhardNote Added: 0012117
2022-03-28 13:52reyhardStatusnew => feedback
2022-03-28 13:54reyhardNote Edited: 0012117bug_revision_view_page.php?bugnote_id=12117#r7670
2022-03-28 13:59gatordevNote Added: 0012118
2022-03-28 13:59gatordevStatusfeedback => new
2022-03-28 14:00gatordevNote Edited: 0012118bug_revision_view_page.php?bugnote_id=12118#r7672
2022-03-28 14:16reyhardNote Added: 0012119
2022-03-28 14:17gatordevNote Added: 0012120
2022-03-28 20:04reyhardStatusnew => resolved
2022-03-28 20:04reyhardFixed in Version => 0.5.7
2022-03-28 20:04reyhardResolutionopen => fixed

Notes
(0012115)
reyhard   
2022-03-28 07:34   
Are you using it on non RHS units?
(0012116)
gatordev   
2022-03-28 13:52   
Negative. This is with default RHS Army infantry or SOCOM Rifleman units. It also happens with RHS USMC M27 Riflemen (with a M27). The only change I made to the units was adding a 416 to the Army guys and adding a top PEQ if the unit didn't have one.
(0012117)
reyhard   
2022-03-28 13:52   
(edited on: 2022-03-28 13:54)
are you using some other mods? Can you try it on regular US Army soldier?

(0012118)
gatordev   
2022-03-28 13:59   
(edited on: 2022-03-28 14:00)
I triple checked just now to make sure I wasn't missing something. The only thing I had loaded was RHS DEV. I don't even have CBA running. Just RHS DEV.

EDIT: I'll try on a regular unit shortly.

(0012119)
reyhard   
2022-03-28 14:16   
ah, well, I think it might be general problem then - not just with 416.
(0012120)
gatordev   
2022-03-28 14:17   
Some additional info...

I hadn't run through each color of PEQ until now, so it seems the PEQ-15 (Black) does not adjust to the rail on AI at all, even after switching to the AI unit as player. So:

**Top PEQ-15 Black: Works on player, will NOT adjust to rail ever on AI.
Top PEQ-15: Works on player, will adjust to rail after player switches to unit
Top PEQ-16A: Works on player, will adjust to rail after player switches to unit
PEQ-15 w/ WMX: Works on player, will adjust to rail after player switches to unit
PEQ-15 w/ WMX Black: Works on player, will adjust to rail after player switches to unit
PEQ-15 w/ 952: Works on player, will adjust to rail after player switches to unit
PEQ-15 w/ 952 Black: Works on player, will adjust to rail after player switches to unit

I just tested this with a NATO vanilla Rifleman, so the issue is happening on both RHS and non-RHS units. Weapon is a RHS 416 with RHS PEQs. The only addon loaded is RHS DEV.