RHS Feedback - USAF
View Issue Details
0006639USAFGeneralpublic2022-03-13 06:272022-03-14 23:01
IncessantGit 
reyhard 
nonemajoralways
closedsuspended 
 
 
No
Stable
2.08
Yes
Enhanced Movement, CBA_A3, ACE3, ACE3 Compatibility-RHSUSAF
0006639: Any M1 Abrams tank not penetrating and/or doing damage to other tanks.
Summary says it all. Any variant of the M1 Abrams is not penetrating or doing damage to any tank. I should add that the tanks I am trying to shoot are the regular tanks from Arma 3 (including Tanks DLC) and not ones added from mods.
Get in the Editor or a scenario with full Zeus capabilities.
Plunk Down any M1 Abrams of your choosing.
Plunk Down any standard or Tanks dlc tank of your choosing. (I recommend it be empty as for some reason, the Abrams' armor seems to not exist. Another issue?)
Get in the Abrams.
Shoot the enemy tank to your hearts content.
See the enemy tank still standing. Get in it to find it undamaged.
Become sad that your M1 Abrams tank is useless.
I suspect that one of my mods could be causing this issue, but I also remember reading on a reddit forum that the Tanks DLC completely borked something about this mod.
No tags attached.
? Arma3_x64_2022-03-13_15-46-38.rpt (4,964) 2022-03-13 23:55
https://feedback.rhsmods.org/file_download.php?file_id=2374&type=bug
? Arma3_x64_2022-03-14_13-24-09.rpt (165,412) 2022-03-14 21:32
https://feedback.rhsmods.org/file_download.php?file_id=2380&type=bug
Issue History
2022-03-13 06:27IncessantGitNew Issue
2022-03-13 06:56IncessantGitNote Added: 0012061
2022-03-13 12:05reyhardNote Added: 0012062
2022-03-13 12:05reyhardAssigned To => reyhard
2022-03-13 12:05reyhardStatusnew => feedback
2022-03-13 13:39reyhardNote Edited: 0012062bug_revision_view_page.php?bugnote_id=12062#r7633
2022-03-13 22:37IncessantGitNote Added: 0012067
2022-03-13 22:37IncessantGitStatusfeedback => new
2022-03-13 22:49IncessantGitNote Edited: 0012067bug_revision_view_page.php?bugnote_id=12067#r7635
2022-03-13 23:22IncessantGitNote Edited: 0012067bug_revision_view_page.php?bugnote_id=12067#r7636
2022-03-13 23:23IncessantGitSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=7638#r7638
2022-03-13 23:55IncessantGitFile Added: Arma3_x64_2022-03-13_15-46-38.rpt
2022-03-14 11:23reyhardNote Added: 0012070
2022-03-14 11:23reyhardStatusnew => feedback
2022-03-14 21:32IncessantGitFile Added: Arma3_x64_2022-03-14_13-24-09.rpt
2022-03-14 21:42IncessantGitNote Added: 0012081
2022-03-14 21:42IncessantGitStatusfeedback => new
2022-03-14 22:35IncessantGitNote Edited: 0012081bug_revision_view_page.php?bugnote_id=12081#r7652
2022-03-14 23:01reyhardNote Added: 0012086
2022-03-14 23:01reyhardStatusnew => closed
2022-03-14 23:01reyhardResolutionopen => suspended

Notes
(0012061)
IncessantGit   
2022-03-13 06:56   
I have tried using no other mods other than RHSUSAF. I can "destroy" (knock out every module inside so they're red, but no explosion) tanks, but it requires no less than seven rounds directly up the rear end.
(0012062)
reyhard   
2022-03-13 12:05   
(edited on: 2022-03-13 13:39)
which tanks are you trying to destroy? Can you provide more details? Are you really running it without ACE? Can you provide also .rpt?

(0012067)
IncessantGit   
2022-03-13 22:37   
(edited on: 2022-03-13 23:22)
I have attached a .rpt file. I don't quite understand what you mean by "Are you really running it without ACE?". In general? in testing and troubleshooting? By what parameters? AS far as the tanks I'm shooting are concerned, it's literally any and all of the tracked vehicles.

(0012070)
reyhard   
2022-03-14 11:23   
Yes, please try to reproduce that issue without ACE. As for .rpt - could you show me .rpt without ACE and without -noLogs command line parameters? noLogs basically disables logging, making that file useless.
Also, when firing at vanilla tanks, make sure that you are aiming at some critical zones like ammo storage, since otherwise it's rather unlikely that you will get a kill.
(0012081)
IncessantGit   
2022-03-14 21:42   
(edited on: 2022-03-14 22:35)
I've attached the .rpt file w/ -nologs and JUST RHSUSAF installed (has "2022-03-14_13-24-09" date). I'd delete the old .rpt if my smooth brain could figure out how. Without ace, it takes 4 shells directly up the rear end of an MBT 52 Kuma to finally disable the engine. W/ ace, I can fire every shell and get nothing. So I suppose it IS ace, but I've disabled ace's vehicle ballistics handling...
On a side note, is the RHS team aware the Abrams' gunner optics aren't centered with where the shell actually hits?

(0012086)
reyhard   
2022-03-14 23:01   
Indeed, there seems to be some issue with ace. As for optic - there is slight offset due to some legacy thing in code and this was already improved in RHS dev builds