RHS Feedback - USAF |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0006639 | USAF | General | public | 2022-03-13 06:27 | 2022-03-14 23:01 |
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Reporter | IncessantGit | |
Assigned To | reyhard | |
Priority | none | Severity | major | Reproducibility | always |
Status | closed | Resolution | suspended | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
Is it a wish/request? | No |
RHS version | Stable |
Arma 3 version | 2.08 |
Did you used any other mod when the error occurred? | Yes |
Which mods? | Enhanced Movement, CBA_A3, ACE3, ACE3 Compatibility-RHSUSAF |
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Summary | 0006639: Any M1 Abrams tank not penetrating and/or doing damage to other tanks. |
Description | Summary says it all. Any variant of the M1 Abrams is not penetrating or doing damage to any tank. I should add that the tanks I am trying to shoot are the regular tanks from Arma 3 (including Tanks DLC) and not ones added from mods. |
Steps To Reproduce | Get in the Editor or a scenario with full Zeus capabilities.
Plunk Down any M1 Abrams of your choosing.
Plunk Down any standard or Tanks dlc tank of your choosing. (I recommend it be empty as for some reason, the Abrams' armor seems to not exist. Another issue?)
Get in the Abrams.
Shoot the enemy tank to your hearts content.
See the enemy tank still standing. Get in it to find it undamaged.
Become sad that your M1 Abrams tank is useless. |
Additional Information | I suspect that one of my mods could be causing this issue, but I also remember reading on a reddit forum that the Tanks DLC completely borked something about this mod. |
Tags | No tags attached. |
Relationships | |
Attached Files | Arma3_x64_2022-03-13_15-46-38.rpt (4,964) 2022-03-13 23:55 https://feedback.rhsmods.org/file_download.php?file_id=2374&type=bug Arma3_x64_2022-03-14_13-24-09.rpt (165,412) 2022-03-14 21:32 https://feedback.rhsmods.org/file_download.php?file_id=2380&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2022-03-13 06:27 | IncessantGit | New Issue | |
2022-03-13 06:56 | IncessantGit | Note Added: 0012061 | |
2022-03-13 12:05 | reyhard | Note Added: 0012062 | |
2022-03-13 12:05 | reyhard | Assigned To | => reyhard |
2022-03-13 12:05 | reyhard | Status | new => feedback |
2022-03-13 13:39 | reyhard | Note Edited: 0012062 | bug_revision_view_page.php?bugnote_id=12062#r7633 |
2022-03-13 22:37 | IncessantGit | Note Added: 0012067 | |
2022-03-13 22:37 | IncessantGit | Status | feedback => new |
2022-03-13 22:49 | IncessantGit | Note Edited: 0012067 | bug_revision_view_page.php?bugnote_id=12067#r7635 |
2022-03-13 23:22 | IncessantGit | Note Edited: 0012067 | bug_revision_view_page.php?bugnote_id=12067#r7636 |
2022-03-13 23:23 | IncessantGit | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=7638#r7638 |
2022-03-13 23:55 | IncessantGit | File Added: Arma3_x64_2022-03-13_15-46-38.rpt | |
2022-03-14 11:23 | reyhard | Note Added: 0012070 | |
2022-03-14 11:23 | reyhard | Status | new => feedback |
2022-03-14 21:32 | IncessantGit | File Added: Arma3_x64_2022-03-14_13-24-09.rpt | |
2022-03-14 21:42 | IncessantGit | Note Added: 0012081 | |
2022-03-14 21:42 | IncessantGit | Status | feedback => new |
2022-03-14 22:35 | IncessantGit | Note Edited: 0012081 | bug_revision_view_page.php?bugnote_id=12081#r7652 |
2022-03-14 23:01 | reyhard | Note Added: 0012086 | |
2022-03-14 23:01 | reyhard | Status | new => closed |
2022-03-14 23:01 | reyhard | Resolution | open => suspended |
Notes |
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I have tried using no other mods other than RHSUSAF. I can "destroy" (knock out every module inside so they're red, but no explosion) tanks, but it requires no less than seven rounds directly up the rear end. |
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(0012062)
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reyhard
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2022-03-13 12:05
(edited on: 2022-03-13 13:39) |
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which tanks are you trying to destroy? Can you provide more details? Are you really running it without ACE? Can you provide also .rpt?
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(0012067)
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IncessantGit
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2022-03-13 22:37
(edited on: 2022-03-13 23:22) |
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I have attached a .rpt file. I don't quite understand what you mean by "Are you really running it without ACE?". In general? in testing and troubleshooting? By what parameters? AS far as the tanks I'm shooting are concerned, it's literally any and all of the tracked vehicles.
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Yes, please try to reproduce that issue without ACE. As for .rpt - could you show me .rpt without ACE and without -noLogs command line parameters? noLogs basically disables logging, making that file useless.
Also, when firing at vanilla tanks, make sure that you are aiming at some critical zones like ammo storage, since otherwise it's rather unlikely that you will get a kill. |
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(0012081)
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IncessantGit
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2022-03-14 21:42
(edited on: 2022-03-14 22:35) |
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I've attached the .rpt file w/ -nologs and JUST RHSUSAF installed (has "2022-03-14_13-24-09" date). I'd delete the old .rpt if my smooth brain could figure out how. Without ace, it takes 4 shells directly up the rear end of an MBT 52 Kuma to finally disable the engine. W/ ace, I can fire every shell and get nothing. So I suppose it IS ace, but I've disabled ace's vehicle ballistics handling...
On a side note, is the RHS team aware the Abrams' gunner optics aren't centered with where the shell actually hits?
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Indeed, there seems to be some issue with ace. As for optic - there is slight offset due to some legacy thing in code and this was already improved in RHS dev builds |
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