RHS Feedback - USAF | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0006610 | USAF | General | public | 2022-02-03 21:29 | 2022-02-04 11:17 |
Reporter | Vulpecula | ||||
Assigned To | reyhard | ||||
Priority | none | Severity | tweak | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Is it a wish/request? | Yes | ||||
RHS version | Stable | ||||
Arma 3 version | 2.04 | ||||
Did you used any other mod when the error occurred? | Yes | ||||
Which mods? | Blastcore Murr Edition | ||||
Summary | 0006610: Make m72 and m136 use vanilla backblast effects | ||||
Description | I'm the developer of Blastcore Murr Edition mod on steam and I've been trying to get the disposable launchers use the effects inherited from the vanilla effects, which I've beautified. However I cannot seem to get which complex effect class I should edit to make them use the effects I've created. | ||||
Steps To Reproduce | |||||
Additional Information | class RHS_Fired_M136HEAT { class RocketBackfire1 { simulation="particles"; type="RocketBackfireRPGNT"; intensity=1; interval=0.1; lifeTime=0.029999999; }; class RocketBacksmoke2 { simulation="particles"; type="RocketBacksmokeRPGNT"; enabled="(density interpolate [0.98,0.981,-1,1])"; }; class RocketFrontsmoke { simulation="particles"; type="RocketFrontsmokeRPGNT"; enabled="(density interpolate [0.98,0.981,-1,1])"; }; class RocketFrontDust { simulation="particles"; type="RPGFrontDust"; enabled="(humidity interpolate [0.2,0.20001,1,0]) * isWaterSurface * (distToSurface interpolate [1.5,1.51,1,0])"; intensity=1; interval=0.1; lifeTime=0.2; }; class RocketBackDust { simulation="particles"; type="RPGBackDust"; enabled="(humidity interpolate [0.2,0.20001,1,0]) * isWaterSurface * (distToSurface interpolate [1.5,1.51,1,0])"; intensity=1; interval=0.1; lifeTime=0.2; }; class Dirt { simulation="particles"; type="RPGDirt"; position[]={0,0,0}; enabled="(isWaterSurface * (distToSurface interpolate [1.5,1.51,1,1])"; intensity=1; interval=1; lifeTime=0.15; qualityLevel=2; }; class LauSparkBack { simulation="particles"; type="LauSparkBack"; enabled="(density interpolate [0.98,0.981,-1,1])"; intensity=1; interval=1; lifeTime=0.03; }; class LauSparkFront { simulation="particles"; type="LauSparkFront"; enabled="(density interpolate [0.98,0.981,-1,1])"; intensity=1; interval=1; lifeTime=0.03; }; class Script { simulation="particles"; type="RHS_fired_M136HEAT"; intensity=1; interval=1; lifeTime=1; }; class HeatHazeBig { simulation="particles"; type="HeatHazeBig"; enabled="(density interpolate [0.98,0.981,-1,1])"; intensity=1; interval=1; lifeTime=1.5; }; class HeatHazeBigFront { simulation="particles"; type="HeatHazeBigFront"; enabled="(density interpolate [0.98,0.981,-1,1])"; intensity=1; interval=1; lifeTime=1.5; }; }; This does not simply work. Is there anything I'm missing? RPG7 and MAWS work perfectly fine. | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2022-02-03 21:29 | Vulpecula | New Issue | |||
2022-02-04 08:40 | reyhard | Note Added: 0012004 | |||
2022-02-04 08:40 | reyhard | Assigned To | => reyhard | ||
2022-02-04 08:40 | reyhard | Status | new => feedback | ||
2022-02-04 09:29 | Vulpecula | Note Added: 0012006 | |||
2022-02-04 09:29 | Vulpecula | Status | feedback => new | ||
2022-02-04 09:33 | Vulpecula | Note Added: 0012007 | |||
2022-02-04 10:26 | reyhard | Note Added: 0012008 | |||
2022-02-04 10:26 | reyhard | Status | new => feedback | ||
2022-02-04 10:40 | Vulpecula | Note Edited: 0012007 | bug_revision_view_page.php?bugnote_id=12007#r7621 | ||
2022-02-04 10:46 | Vulpecula | Note Added: 0012010 | |||
2022-02-04 10:46 | Vulpecula | Status | feedback => new | ||
2022-02-04 11:17 | reyhard | Note Added: 0012011 | |||
2022-02-04 11:17 | reyhard | Status | new => closed | ||
2022-02-04 11:17 | reyhard | Resolution | open => no change required |
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