RHS Feedback - AFRF | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0006522 | AFRF | [All Projects] General | public | 2021-09-28 15:46 | 2021-09-28 15:46 |
Reporter | awpexx | ||||
Assigned To | |||||
Priority | none | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Is it a wish/request? | No | ||||
RHS version | Stable | ||||
Arma 3 version | 2.04 | ||||
Did you used any other mod when the error occurred? | Yes | ||||
Which mods? | JSRS sound mod and It's RHS compatibilities, ace3 and RHS compatibilities, DUI squad radar, enhanced movement, enhanced GPS, CBA, TFAR, enhanced map ace edition, blastcore edited, CUP core and CUP maps. | ||||
Summary | 0006522: BRDM-2UM turret clips through player model when ADSing | ||||
Description | With the BDRM-2UM vehicle, going into the PKP gunner seat, and aiming down sights, (aim center and slightly up), causes the turret to clip through the player, obstructing view. Although it's not that bad since you can just stop ADSing and you can fire just as accurately. I've noted that in the gunner seat, the player model doesn't "hold" onto the gun, just stays idle while the gun moves around. | ||||
Steps To Reproduce | 1. Get in the BRDM-2UM gunner seat (PKP) 2. Once in the gunner seat, go into first person and aim down sights. 3. Lastly, aim slightly up and center, and you should be able to see the player model clipping, obstructing view. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2021-09-28 15:46 | awpexx | New Issue |
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