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0006238AFRF[All Projects] Generalpublic2021-03-27 14:302021-03-30 07:08
THE RUSSIA 
reyhard 
nonetweakalways
resolvedfixed 
 
0.5.5 
No
Stable
2.02
No
0006238: 6P9 damage
The 6P9 apparently outputs around 5.946 damage under 100m but 'in-game' this doesn't seem to translate - this pistol 'feels' like it is doing closer to 8 or 9 points of damage.

I realise that this just sounds anecdotal but I have used it a lot and there is something making it deal more damage against certain armour combinations.
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Issue History
2021-03-27 14:30THE RUSSIANew Issue
2021-03-29 11:51reyhardNote Added: 0011584
2021-03-29 11:51reyhardAssigned To => reyhard
2021-03-29 11:51reyhardStatusnew => feedback
2021-03-29 18:51reyhardNote Added: 0011586
2021-03-29 18:51reyhardStatusfeedback => resolved
2021-03-29 18:51reyhardFixed in Version => 0.5.5
2021-03-29 18:51reyhardResolutionopen => fixed
2021-03-29 23:51THE RUSSIANote Added: 0011588
2021-03-30 00:22THE RUSSIANote Edited: 0011588bug_revision_view_page.php?bugnote_id=11588#r7291
2021-03-30 07:08reyhardNote Added: 0011590

Notes
(0011584)
reyhard   
2021-03-29 11:51   
where do you get those values? It seems to me you are not taking into account weapon initspeed parameter
(0011586)
reyhard   
2021-03-29 18:51   
ah, I see, all RHS pistols inherited 450m/s muzzle speed and I guess you didn't take into account in whatever script you are using to measure it. Fixed it and adjusted values to some more realistic levels. 6P9 should no longer cause sonic crack after that change
(0011588)
THE RUSSIA   
2021-03-29 23:51   
(edited on: 2021-03-30 00:22)
ahh ok so I guess that will also lower the damage right? By my back of the fag packet maths it was doing 8.3 damage so with the tweak it will be closer to 5.9?

(0011590)
reyhard   
2021-03-30 07:08   
even less since muzzle velocity of 6P9 was reduced to 290m/s (without integrated silencer it will be even lower - 150m/s, lol)