RHS Feedback - AFRF |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000616 | AFRF | [All Projects] General | public | 2015-05-09 18:16 | 2015-05-14 18:26 |
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Reporter | Bad Tankman | |
Assigned To | Soul_Assassin | |
Priority | high | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | PC | OS | Win 7 | OS Version | 64 bits |
Product Version | 0.3.7 | |
Target Version | 0.3.8 | Fixed in Version | 0.3.8 | |
Is it a wish/request? | No |
RHS version | |
Arma 3 version | 1.44 |
Did you used any other mod when the error occurred? | No |
Which mods? | |
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Summary | 0000616: T-XX problems |
Description | Hi, i was playing your mod for the first time week ago, and i think i found and tested all content with good resoult - you did great and hard work. As a ex tank crew i spotted some bad behavior on Russian tanks.
First of all turrets are rotating way too slow. It should be 2 x faster on T-80 family, and 1.5 x faster in T-72 case. If you dont believe me, you can watch tan biathlon or some war videos (from Siria for example) for great reference about turret speed on T-72 - it moves very fast.
And next is mobility - T-72 turning while moving is too hard. T-72 is driving like tracked truck, but turning more sensitive (again you can look at Siria videos).
3rd is realoading sound on all Russian tanks. I dont know what is this sound, but i'm sure it isnt reaload sound.
4th is FCS which calculate totally wrong data in HEAT, HE-FRAG Case. BTW there is no quick way to dump calculation and zero gun to 0. (very usefull option if player was using FCS, then he giving control to AI- AI is shoting too high, above target)
5th and last is texture bug on T-72 B3 on right side skirt (front part, before ERA screen)
THATS all what i found. You made great work, you know right?
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Steps To Reproduce | Drive Russian tanks, rotate its turrets. |
Additional Information | I'm playing on 1.44 version, but its not listed here. |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2015-05-09 18:16 | Bad Tankman | New Issue | |
2015-05-09 18:26 | Bad Tankman | Note Added: 0001356 | |
2015-05-10 10:51 | redux | Note Added: 0001360 | |
2015-05-10 10:52 | redux | Note Edited: 0001360 | bug_revision_view_page.php?bugnote_id=1360#r669 |
2015-05-10 12:05 | MistyRonin | Arma 3 version | 1.42 => 1.44 |
2015-05-10 12:51 | reyhard | Note Added: 0001361 | |
2015-05-11 13:32 | Bad Tankman | Note Added: 0001363 | |
2015-05-11 13:32 | Bad Tankman | Note Edited: 0001363 | bug_revision_view_page.php?bugnote_id=1363#r671 |
2015-05-11 13:35 | Bad Tankman | Note Edited: 0001363 | bug_revision_view_page.php?bugnote_id=1363#r672 |
2015-05-11 13:44 | Bad Tankman | Note Edited: 0001363 | bug_revision_view_page.php?bugnote_id=1363#r673 |
2015-05-11 14:37 | Bad Tankman | Note Edited: 0001363 | bug_revision_view_page.php?bugnote_id=1363#r674 |
2015-05-11 14:53 | Bad Tankman | Note Edited: 0001363 | bug_revision_view_page.php?bugnote_id=1363#r675 |
2015-05-11 15:07 | Bad Tankman | Note Edited: 0001363 | bug_revision_view_page.php?bugnote_id=1363#r676 |
2015-05-11 15:15 | Bad Tankman | Note Edited: 0001363 | bug_revision_view_page.php?bugnote_id=1363#r677 |
2015-05-11 17:01 | redux | Note Added: 0001365 | |
2015-05-11 19:28 | redux | Note Edited: 0001365 | bug_revision_view_page.php?bugnote_id=1365#r684 |
2015-05-11 19:37 | redux | Note Edited: 0001365 | bug_revision_view_page.php?bugnote_id=1365#r685 |
2015-05-11 19:55 | redux | Note Edited: 0001365 | bug_revision_view_page.php?bugnote_id=1365#r686 |
2015-05-11 20:01 | redux | Note Edited: 0001365 | bug_revision_view_page.php?bugnote_id=1365#r687 |
2015-05-11 20:01 | redux | Note Edited: 0001365 | bug_revision_view_page.php?bugnote_id=1365#r688 |
2015-05-12 12:36 | reyhard | Note Added: 0001367 | |
2015-05-13 14:22 | Bad Tankman | Note Added: 0001369 | |
2015-05-14 18:26 | Soul_Assassin | Note Added: 0001378 | |
2015-05-14 18:26 | Soul_Assassin | Status | new => resolved |
2015-05-14 18:26 | Soul_Assassin | Resolution | open => fixed |
2015-05-14 18:26 | Soul_Assassin | Assigned To | => Soul_Assassin |
2015-05-14 18:26 | Soul_Assassin | Fixed in Version | => 0.3.8 |
2015-05-14 18:26 | Soul_Assassin | Target Version | => 0.3.8 |
Notes |
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(0001360)
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redux
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2015-05-10 10:51
(edited on: 2015-05-10 10:52) |
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"First of all turrets are rotating way too slow. It should be 2 x faster on T-80 family, and 1.5 x faster in T-72 case. If you dont believe me, you can watch tan biathlon or some war videos (from Siria for example) for great reference about turret speed on T-72 - it moves very fast."
redux posted good manual, from there, you can get information that turret traversee is correct because you have listed there 3 trav speeds - with stabilization, semi stabilisation & turned off stabilization. notice, that in arma you have full stabilization all the time so those time are not going to change.
16grad/s=22.5s for complete turret rotation - it's same value as in rhs. |
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(0001363)
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Bad Tankman
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2015-05-11 13:32
(edited on: 2015-05-11 15:15) |
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So, what stabilisation is used on video then? T-72 havent chances against abrams now, beacuse abrams have full stabilisation and turret move very fast. As i sayed/writed i am ex-tank crew. I served on Leo2A4, but on training ground (Polygon) i watched PT-91 and T-72 and their turrets was moving faster than in rhs. They were looked like stabilisation was ON - turret was aiming at the target on the move. Is this docments from some game (i'm not in games topic so much, and i dont have account there to read this file)? If you wanna let T-72B as it is, at least change it in B3 please. It way underpowered now.
Look here :
https://www.youtube.com/watch?v=qG6s1TWyeX8#t=739 [^]
And here :
https://www.youtube.com/watch?v=sgeEWSY1VmI [^]
On 2nd video you can see stabilisation is turned ON
I also found this in English:
http://forums.bistudio.com/showthread.php?62840-Main-Battle-Tank-Gun-Ballistics-FCS-etc/page4 [^]
In other hand (now i know that Steel Beasts its a GAME) there is written about M! variant, not B. Videos talks from themselves gentelmens
http://www.steelbeasts.com/sbwiki/index.php/T-72M1 [^]
Maybe i went too far writing 2 x on T-80, but it "should" be tweaked as well. At least 1.5 x
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(0001365)
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redux
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2015-05-11 17:01
(edited on: 2015-05-11 20:01) |
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it looks like not regulated a cannon:
https://youtu.be/zwIqZfKajt8?t=26m44s [^]
On the guns the big overrun of the rotation during a stop the cannon, while quickly corrected in real life by an electronic mechanisms. If it is a correction for a moving aim, then it need add from pressing the button "T".
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'Leo2A4, but on training ground (Polygon) i watched PT-91 and T-72 and their turrets was moving faster than in rhs. They were looked like stabilisation was ON - turret was aiming at the target on the move.'
I highly doubt they did 90 degree turn while on move so it's rather unlikely you could get proper view on that.
https://www.youtube.com/watch?v=E2CGyNHPWHM&hd=1 [^] + here it takes around 19 seconds to completely rotate turret. as I said, current values is compromise between stabilized speed & non stabilized one
http://reyhard.armacenter.pl/arma3/t72b_manual.rar [^] page 19 |
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I didnt writed they did 90 degree, but please try to turn it while move, and you will get my point. I know its about physx often changes, but it needs a little tweak.
And FCS is calculating wrong about HE and HEAT rounds. APFSDS are ok. I can click "T" by houndrets of times, and it will be still shoting above and little right next to target. |
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issue 3 and 5 are fixed, the rest in progress. Please refrain from making one bug report for multiple issue in the future. |
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