RHS Feedback - AFRF
View Issue Details
0006082AFRF[All Projects] Generalpublic2020-12-28 05:402020-12-28 10:23
nevalashkarus 
reyhard 
nonemajoralways
closedno change required 
 
 
No
Stable
2.00
Yes
ACE3
0006082: Bullets speed
Most part of hand weapon's ammoes have thrust and thrusttime value.
As example for "rhs_B_762x39_Ball":
thrust = 210;
thrustTime = 1.5;

Due this there are problems especially with enabled ACE3 (damage system). On distance of 100-150 meters penetration of bullets is enough to pierce a bulletproof vest while on 10 meters vest hold this bullets.
As the result it is hard to configurate vests armor in right way. If it hold penetration at point blank distance, it wont hold it on middle distance. If it will hold penetration on middle distance, then on point blank distance armor will be too strong.

I understand that it will be big work, but maybe you can remake speed of ammoes by initspeed in cfgmagazines?
No tags attached.
Issue History
2020-12-28 05:40nevalashkarusNew Issue
2020-12-28 09:09reyhardNote Added: 0011373
2020-12-28 09:09reyhardAssigned To => reyhard
2020-12-28 09:09reyhardStatusnew => feedback
2020-12-28 10:00nevalashkarusNote Added: 0011377
2020-12-28 10:00nevalashkarusStatusfeedback => new
2020-12-28 10:23reyhardStatusnew => closed
2020-12-28 10:23reyhardResolutionopen => no change required

Notes
(0011373)
reyhard   
2020-12-28 09:09   
Erm, thrust doesn't matter on bullets? That parameter is only read by game only when projectile is using simulation rocket or missile
(0011377)
nevalashkarus   
2020-12-28 10:00   
Hmm, very strange.
Cant repeat it in my test right now. Maybe im stupid or maybe it was problem of some random in types of ACE wounds.
I guess ticket can be closed, excuse for troubling.