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0000060AFRF[All Projects] Generalpublic2014-12-13 00:382015-01-03 00:12
CameronMcDonald 
reyhard 
normalminoralways
resolvedfixed 
0.3.0 
0.3.50.3.5 
0000060: Untextured LOD - Elcan
G'day team,

Again, reported this one early in the BI Forums thread, but to ensure it's been stomped...

The M150 has an untextured LOD, as per this picture: http://i41.photobucket.com/albums/e265/CameronMcDonald/M150LODBug.jpg [^]

1. Place any unit with a weapon (w. M150 sight, naturally) down in the editor.

2. Walk backwards until you see the white LOD appear.
Steps to fix:

1. Open the M150 P3D (along with Buldozer).

2. Check each LOD in Buldozer for full texturing.

3. Once the defective LOD has been found, reapply the texture and double check again in Buldozer.
No tags attached.
Issue History
2014-12-13 00:38CameronMcDonaldNew Issue
2014-12-13 00:54CameronMcDonaldNote Added: 0000126
2014-12-13 07:59reyhardNote Added: 0000127
2014-12-13 07:59reyhardStatusnew => resolved
2014-12-13 07:59reyhardFixed in Version => 0.3.5
2014-12-13 07:59reyhardResolutionopen => fixed
2014-12-13 07:59reyhardAssigned To => reyhard
2015-01-03 00:12Soul_AssassinProduct Version => 0.3.0
2015-01-03 00:12Soul_AssassinTarget Version => 0.3.5

Notes
(0000126)
CameronMcDonald   
2014-12-13 00:54   
Urgh, got my wires crossed - to confirm, the affected sight is the M145 - not the M150 as written.
(0000127)
reyhard   
2014-12-13 07:59   
Open m145 p3d with mikero tools and guess what? There is only one res lod

Issue was connected with reslods numbers which need to be equal to those on weapon (on all lods where given proxy is present). i.e. there is top attachment proxy on second weapon res lod & there is no res lod 2.0 on attachment proxy - result is same as on your picture.

in future it should be standardized to bis values (1,2,3,4,5) so there is no problems with 3rd party attachments. It's also interesting to note, that bis attachments are somehow working with different numbering