(0011129)
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da12thMonkey
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2020-10-20 11:28
(edited on: 2020-10-20 11:30) |
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There's already a customisation option for that in the Virtual Garage and Eden Vehicle Customisation: "hide BFT system".
It removes both the BFT antenna on the front of the vehicle, and the system inside, and disables the user action for the codriver to adjust the map scale
Otherwise it can be scripted to hide with `_vehicle animateSource ["BFT_Hide",1]`
They can also be hidden in the config for addons using the M11XX series as a base, either by inheriting `>>class animationSources>>class BFT_Hide` and changing it to use `initPhase=1;`, or including `animationList[] ={"BFT_Hide", 1};` in the main body of the vehicle class to do it via `bis_fnc_initVehicle` init eventhandler
We use this method ourselves in RHS:SAF for the Serbian M11XX vehicles which of course do not have the US BFT system
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