RHS Feedback - USAF  | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update | 
| 0005771 | USAF | General | public | 2020-06-26 04:46 | 2020-07-26 14:06 | 
| Reporter | Thoreaufare | ||||
| Assigned To | reyhard | ||||
| Priority | none | Severity | minor | Reproducibility | always | 
| Status | resolved | Resolution | fixed | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | 0.5.3 | |||
| Is it a wish/request? | No | ||||
| RHS version | Stable | ||||
| Arma 3 version | 1.98 | ||||
| Did you used any other mod when the error occurred? | No | ||||
| Which mods? | |||||
| Summary | 0005771: DUKE system does not work on dedicated server | ||||
| Description | The DUKE system used on a select number of RHSUSAF vehicles does not work on a dedicated server. This appears to be due to the use of enableSimulationGlobal in the duke_jammer function. The DUKE system appears to work in singleplayer and when the player is the host of a local multiplayer server (non-dedicated). This makes sense since the player would be the server in both of these cases, where enableSimulationGlobal is sufficient. A suggested fix is to update the duke_jammer function to remoteExec the enableSimulationGlobal command on the server. I'm uncertain if this is the most performance friendly option, but the main loop of the duke_jammer only runs every 0.5 seconds so it may be acceptable.  | ||||
| Steps To Reproduce | 1. Load up the duke_test_vanilla_MP mission on a dedicated server. (Make sure you are logged in as admin) 2. Start the mission and place a Large IED. 3. Get into the MRAP and enable the DUKE system. Confirm that it says DUKE online. 4. Scroll and touch-off the IED you placed. Notice how it explodes and that the DUKE system did not prevent it from exploding. In the mission I've provided, I have made a variant of the duke_jammer function that uses remoteExec for the enableSimulationGlobal command. To see how this results in the intended behavior do the following: 1. Restart or reload the mission. 2. Place down a large IED. 3. Get into the MRAP. 4. Use the debug console to locally run the duke_test_2.sqf script included with the mission. (execVM "duke_test_2.sqf") Notice that the systemchat shows that simulation has been disabled for the IED. 5. Scroll wheel and attempt to touch-off the IED. Notice that the IED does not explode. 6. Drive approximately 50 meters away. Notice how the IED then explodes, as intended.  | ||||
| Additional Information | Relevant RPT file: https://pastebin.com/dx2A8Uqw [^] Video showcasing behavior: https://youtu.be/1R2aZ53Ne3c [^]  | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | https://feedback.rhsmods.org/file_download.php?file_id=2187&type=bug  | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2020-06-26 04:46 | Thoreaufare | New Issue | |||
| 2020-06-26 04:46 | Thoreaufare | File Added: duke_test_vanilla_MP.Stratis.pbo | |||
| 2020-07-26 14:06 | reyhard | Note Added: 0010880 | |||
| 2020-07-26 14:06 | reyhard | Status | new => resolved | ||
| 2020-07-26 14:06 | reyhard | Fixed in Version | => 0.5.3 | ||
| 2020-07-26 14:06 | reyhard | Resolution | open => fixed | ||
| 2020-07-26 14:06 | reyhard | Assigned To | => reyhard | ||
| Notes | |||||
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