RHS Feedback - USAF |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0005764 | USAF | General | public | 2020-06-21 17:30 | 2020-06-24 23:03 |
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Reporter | ArmedVeteran | |
Assigned To | reyhard | |
Priority | none | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 0.5.3 | |
Is it a wish/request? | No |
RHS version | Stable |
Arma 3 version | 1.98 |
Did you used any other mod when the error occurred? | No |
Which mods? | |
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Summary | 0005764: Stuck in animation after exiting FFV seats in CH-47 and MH-60 with unarmed units |
Description | When exiting seats, which you can fire from in Chinook and Black Hawk as an unarmed unit your character gets stuck in the same animation that ACE uses for unconciousness. When I've had Advanced Rappelling - Reworked loaded the animation was different - the character was sitting (I assume it's the same one used while rappelling). Nonetheless it happens with only RHS USAF loaded, so the problem is in this mod.
I've also crosschecked it with my friend, same thing happend at his local game. |
Steps To Reproduce | Go to multiplayer.
Host a local server.
Pick a map (I've checked it on Malden and VR) and go into the editor.
Place an unarmed unit (I've used NATO Survivor)
Place an empty CH-47 from US Army Desert.
Get into the game.
Get inside the helicopter on one of the ramp slots.
Try to use "Get out" option or press "V" ONE TIME.
Get stuck. |
Additional Information | |
Tags | Animation, blackhawk, chinook |
Relationships | |
Attached Files | 107410_20200621173712_1.png (2,081,470) 2020-06-21 17:30 https://feedback.rhsmods.org/file_download.php?file_id=2186&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2020-06-21 17:30 | ArmedVeteran | New Issue | |
2020-06-21 17:30 | ArmedVeteran | File Added: 107410_20200621173712_1.png | |
2020-06-21 17:33 | ArmedVeteran | Description Updated | bug_revision_view_page.php?rev_id=6893#r6893 |
2020-06-21 17:34 | ArmedVeteran | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=6895#r6895 |
2020-06-21 17:34 | ArmedVeteran | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=6896#r6896 |
2020-06-21 19:11 | ArmedVeteran | Tag Attached: blackhawk | |
2020-06-21 19:12 | ArmedVeteran | Tag Attached: chinook | |
2020-06-21 19:12 | ArmedVeteran | Tag Attached: Animation | |
2020-06-21 22:44 | reyhard | Note Added: 0010811 | |
2020-06-21 22:44 | reyhard | Assigned To | => reyhard |
2020-06-21 22:44 | reyhard | Status | new => feedback |
2020-06-22 16:04 | ArmedVeteran | Note Added: 0010812 | |
2020-06-22 16:04 | ArmedVeteran | Status | feedback => new |
2020-06-22 16:27 | ArmedVeteran | Note Added: 0010813 | |
2020-06-22 17:03 | reyhard | Note Added: 0010814 | |
2020-06-22 17:03 | reyhard | Status | new => feedback |
2020-06-23 19:32 | ArmedVeteran | Note Added: 0010816 | |
2020-06-23 19:32 | ArmedVeteran | Status | feedback => new |
2020-06-23 19:42 | reyhard | Note Added: 0010817 | |
2020-06-23 19:42 | reyhard | Status | new => assigned |
2020-06-23 19:42 | reyhard | Severity | major => minor |
2020-06-24 23:03 | reyhard | Status | assigned => resolved |
2020-06-24 23:03 | reyhard | Fixed in Version | => 0.5.3 |
2020-06-24 23:03 | reyhard | Resolution | open => fixed |
Notes |
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I cannot reproduce such issue - can you check if its happening on vanilla helicopters with FFV |
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It does not happen on vanilla vehicles. This is strange, because as I've said - my friend has checked it and it was happening for him as well. I've also verified game files and tried to "repair" the RHS through launcher - nothing changed. |
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Ah, now I see. Animation that CH47 & UH60M is using comes from RHS:AFRF, so when you launch it without AFRF then effect is like that. It shouldn't be like that and I will fix that dependency in some spare time |
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