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ID | Project | Category | View Status | Date Submitted | Last Update |
0005757 | USAF | General | public | 2020-06-14 18:56 | 2020-07-28 09:28 |
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Reporter | Combat | |
Assigned To | reyhard | |
Priority | none | Severity | trivial | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 0.5.3 | |
Is it a wish/request? | No |
RHS version | Stable |
Arma 3 version | 1.98 |
Did you used any other mod when the error occurred? | Yes |
Which mods? | CBA, ACE, CUP |
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Summary | 0005757: Rhino emiter not heating up on FLIR |
Description | Rhino is a counter IED system that prematurely triggers devices activated by vehicle heat signature and as such should heat up when working |
Steps To Reproduce | Spawn MATV (tested only on M1240 (M2)) and toggle DVE monitor for FLIR view and look at the emiter box while lowered |
Additional Information | "The initial design consisted of a glow plug that was placed inside a metal ammunition can, which was then attached to a 10 ft long metal pole with the other end mounted onto the front of a vehicle.[4] The glow plug acted as a heat decoy, which triggered any nearby IED’s infrared sensor prematurely and fired the copper explosively formed penetrator (EFP) slug at the Rhino instead of the vehicle behind it. The countermeasure proved to be a success at the time as U.S. forces found that the Rhino could not only take the impact of an EFP but also, in rare cases, continue working afterwards." |
Tags | No tags attached. |
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Issue History |
Date Modified | Username | Field | Change |
2020-06-14 18:56 | Combat | New Issue | |
2020-07-28 09:28 | reyhard | Status | new => resolved |
2020-07-28 09:28 | reyhard | Fixed in Version | => 0.5.3 |
2020-07-28 09:28 | reyhard | Resolution | open => fixed |
2020-07-28 09:28 | reyhard | Assigned To | => reyhard |