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0005467AFRF[All Projects] Generalpublic2020-01-22 11:072020-03-05 07:10
7ftnick 
 
noneminorhave not tried
newopen 
 
 
No
Development
1.96
No
0005467: AI do not get in the BMD with 1P135 launcher
Place a squad with the BMD-2 or BMD-1P in the same group, set the waypoint somewhere far. Infantry will not board the BMD but will just go on foot, BMD will stop and not follow infantry.

All other BMD variants work as intended.
BMP-1P that has similar launcher setup as the BMD-2/K also works as intended.
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Issue History
2020-01-22 11:077ftnickNew Issue
2020-02-26 21:17reyhardNote Added: 0010327
2020-02-26 21:17reyhardSummaryAI do not get in the BMD-2 and BMD-2K => AI do not get in the BMD with 1P135 launcher
2020-02-26 21:17reyhardDescription Updatedbug_revision_view_page.php?rev_id=6713#r6713
2020-03-03 22:017ftnickNote Added: 0010390
2020-03-04 07:52reyhardNote Added: 0010391
2020-03-05 00:227ftnickNote Added: 0010393
2020-03-05 07:10reyhardNote Added: 0010394
2020-03-05 07:10reyhardNote Edited: 0010394bug_revision_view_page.php?bugnote_id=10394#r6746

Notes
(0010327)
reyhard   
2020-02-26 21:17   
it's not issue with bmd2 series - issue is with 1p135 launcher mounted on them. BMD-1P has same issue - its connected to locked seat. You can also notice there is no such issue on BMD-2M
(0010390)
7ftnick   
2020-03-03 22:01   
Ye, but BMP-1P has the same launcher and it works fine, can these BMDs not be configured in the same way ?
(0010391)
reyhard   
2020-03-04 07:52   
BMP-1P has cargo (transportSoldier) while BMD-1 is using turrets since it doesn't have interior modeled. So yes, it could be made same way if interior would be made one day (hint: it's not there since 2010)
(0010393)
7ftnick   
2020-03-05 00:22   
Can the launcher turret not be turret [5] ? Ai get in if last turret is locked.
(0010394)
reyhard   
2020-03-05 07:10   
No, it need to be child of the main turret - there will be errors otherwise (with ai and arma). I tried moving whole turret before to last place but that lead to other issues like broken missions due to changed order and order of AI getting inside (gunner)