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just tried it and it was working for me - are you sure that target is within range? Are you manually changing loadout of vehicle? |
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I think it is in a range. Look, i change to the position inside the 2S1, just to see what distance is usally set. Something around 2000 m. Restart with my player outside the 2S1, give the 2S1 a target around 2000 m fare away. I hear they tell me the shots are down from the 2S1,but the turret did not turn, the cannon did not rise and nobody fired. I switch to the AI, which is 2000 m away ... nothing happen. If I use the D30 or M109A6, then anything is ok.
The problem just happen with the
- 2S1
- RM 21 and
- M119A2. |
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What is RM-21? Can you provide some test mission (WITH ONLY RHS & NO 3RD PARTY MODS). Are you using some mods? |
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- BM 21 I mean.
- test mission-yes of course, but it will be just in a week.
- Are you using some mods? In some mission yes, in some mission not, but if I usally start the game together with GM and Unsung. Maybe there is some dependence just because of this. I know that in a case of the mod "Caucasus independence" it is like this. If you load it with this mod and your open a mission and save it new, after that you need to load "Caucasus independence" anytime if you like to play this mission. I dont know its in a case of GM and Unsung too, I will try, but like I said to you, I didnĀ“t can do it before monday, if I have my computer back. |
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I will make different mission version and test:
a)start with RHS
on a mission just RHS units
b) start with RHS and GM
- on a mission just RHS units
- on a mission Gm and RHS units
c)start with RHS and Unsung
- on a mission just RHS units
- on a mission Unsung and RHS units
d) start with RHS, Unsung and GM
- on a mission just RHS units
- on a mission GM,Unsung and RHS units
I think after we will know, where the problrm start
And THANK 4 your great work to u and your team !!! |
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I install Arma 3 new, also all mods and now it works !!! No idiea what was the problem, now it really works with GM and unsung too. |
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