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0005220AFRF[All Projects] Generalpublic2019-08-17 02:002019-08-17 11:24
K.Hunter 
reyhard 
noneminoralways
closedno change required 
 
 
No
Stable
1.94
No
0005220: Inaccessible cargo seat/turret on BTR-80
The BTR-80 has a weird turret position with turret path [11], which appears to be a turned out version of the commander seat. It is not possible to occupy this turret position using either moveInCargo or moveinTurret commands. It can only be occupied by filling up the vehicle with passengers in the editor by dragging and dropping units. When you do this, you will notice the vehicle has a commander inside the vehicle, as well as another "commander" turned out who is glitched inside the first one.

This causes all sorts of problems during normal operation, because the vehicle will always return an empty cargo position which cannot be filled.

The vehicle also (visually) has an empty position inside, which appears to not be defined as a cargo position. It's at the edge of one of the "benches". Perhaps that can be made usable as well? :)
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jpg 20190817030902_1.jpg (539,623) 2019-08-17 02:02
https://feedback.rhsmods.org/file_download.php?file_id=2034&type=bug
jpg 20190817030918_1.jpg (558,016) 2019-08-17 02:03
https://feedback.rhsmods.org/file_download.php?file_id=2035&type=bug
Issue History
2019-08-17 02:00K.HunterNew Issue
2019-08-17 02:02K.HunterFile Added: 20190817030902_1.jpg
2019-08-17 02:03K.HunterFile Added: 20190817030918_1.jpg
2019-08-17 09:41reyhardNote Added: 0009758
2019-08-17 09:41reyhardStatusnew => closed
2019-08-17 09:41reyhardAssigned To => reyhard
2019-08-17 09:41reyhardResolutionopen => no change required
2019-08-17 11:24K.HunterNote Added: 0009761

Notes
(0009758)
reyhard   
2019-08-17 09:41   
It's sort of arma bug that you are able to fill those seats. They are locked right after mission start and they can be used with move In Turret commands. You can take a look at turn out user action of commander to see how it's done.
(0009761)
K.Hunter   
2019-08-17 11:24   
I see. I don't suppose that's how turn in/out is implemented normally on other vehicles though, is it? The problem I'm having is that the "emptyPositions 'cargo'" command will always return 1 even when the vehicle is full, which creates problems with scripts trying to fill up vehicle with units. I haven't come across this issue in any other vehicle and it would be nice if you guys consider to change the implementation if possible.