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0005122AFRF[All Projects] Generalpublic2019-07-02 14:382019-08-13 10:23
PARTYzan 
Soul_Assassin 
noneminoralways
closednot fixable 
 
 
No
Stable
1.90
Yes
quite a lot, CUP, LOP, but none of them change the model
0005122: rhs_6b5_rifleman has worse LODs than rhs_6b5_officer
rhs_6b5_rifleman https://i.imgur.com/wduvCUN.jpg [^]
rhs_6b5_officer https://i.imgur.com/kF9IA3t.jpg [^]

На скриншоте в центре 3 бойца с rhs_6b5_rifleman стоят прямо на грани смены ЛОДов, у центрального еще ближний лод, у соседних уже дальний. При этом в версии бронежилета с сержантской сумкой детализированый лод намного дальше.

The first vest fades to a low detail lod much earlier than the second one.
Thee jentleman at the center of first screen have the same vest rhs_6b5_rifleman and are placed just at the edge of the LOD change (the centered one at Hint distance have a good lod and the others have a bad lod just an inch more forward). Compared to that, Officer jentleman 5m further still have detailed lod.

Sorry for the side mods in report, i dont think they can change model lods.
1) place rhs_6b5_rifleman and rhs_6b5_officer vest on units
2) note that first one fades to low detail at 17 m and second one does not even at 22 m
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Issue History
2019-07-02 14:38PARTYzanNew Issue
2019-07-02 15:14Soul_AssassinNote Added: 0009578
2019-07-02 15:14Soul_AssassinStatusnew => closed
2019-07-02 15:14Soul_AssassinAssigned To => Soul_Assassin
2019-07-02 15:14Soul_AssassinResolutionopen => not fixable
2019-08-13 10:23PARTYzanNote Added: 0009736

Notes
(0009578)
Soul_Assassin   
2019-07-02 15:14   
The engine determines itself with voodoo formula when to switch lod. You cannot control it (except for deleting lods).
(0009736)
PARTYzan   
2019-08-13 10:23   
https://community.bistudio.com/wiki/Arma_3_Named_Properties#loddensitycoef [^]

found the model property for that (possible)