RHS Feedback - USAF
View Issue Details
0004964USAF[All Projects] Generalpublic2019-04-18 14:182019-04-18 21:03
7ftnick 
da12thMonkey 
nonefeaturehave not tried
newopen 
 
 
No
Stable
1.90
No
0004964: M821 mortar round hiddden selections
There is a model of a an M821 mortar round ingame, classname rhs_moratr_M821_inv .
It has 4 additional charges (yellow horseshoes) on it.
Perhaps it is possible to configure hidden selection to be able to hide every one of these charges ? It would be very helpful.
No tags attached.
Issue History
2019-04-18 14:187ftnickNew Issue
2019-04-18 15:09da12thMonkeyNote Added: 0009303
2019-04-18 15:09da12thMonkeyAssigned To => da12thMonkey
2019-04-18 15:09da12thMonkeyStatusnew => feedback
2019-04-18 15:10da12thMonkeyNote Edited: 0009303bug_revision_view_page.php?bugnote_id=9303#r6159
2019-04-18 21:037ftnickNote Added: 0009313
2019-04-18 21:037ftnickStatusfeedback => new

Notes
(0009303)
da12thMonkey   
2019-04-18 15:09   
(edited on: 2019-04-18 15:10)
Each hiddenSelection adds an extra draw call to the model, so it would be wildly inefficient to do it this way when the charges are on the same larger texture and materials panel as the whole round.
It's possible we might see if it can be animated, but hiddenSelections are pretty much out of the question.

(0009313)
7ftnick   
2019-04-18 21:03   
Maybe just 4 different textures, where the Yellow charge portion is alpha ? This way whole thing can be retextured on the fly with the corresponding texture for 0,1,2,3,4, charges ?