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0004947USAF[All Projects] Generalpublic2019-04-08 10:472019-04-10 07:22
lexlaw 
reyhard 
nonemajoralways
closedno change required 
 
 
No
Development
1.90
No
0004947: m2a3 bradley has immune to rpg7 pg-7vl, pg-7v
m2a3 bradley has immune to rpg7 pg-7vl, pg-7v in DEV branch
see video
mods: rhs only, dev branch from steam 08.04.2019
Бредли нереально поразить из РПГ-7, проверял снаряды ВЛ и В
притом на ДЕВ ветке
place rhs_m2a3_bushiii in editor
take rpg-7 with 8 pg-7vl (or 10 pg-7v)
fire to breadly at one place
no real effect
ставлю rhs_m2a3_bushiii в редакторе, беру РПГ7 с 8 снарядами пг-7ВЛ (или 10 пг-7в)
стреляю в одно и тоже место, никакого существенного эффекта
https://gaming.youtube.com/watch?v=EgOQM6vowbw&feature=share [^]
сообщалось о аналогичных проблемах на всех бердли и всей американской технике
в стабильной ветке еще жалобы на нереальную защиту от снарядов т72-90
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Issue History
2019-04-08 10:47lexlawNew Issue
2019-04-08 12:43reyhardNote Added: 0009259
2019-04-08 12:43reyhardAssigned To => reyhard
2019-04-08 12:43reyhardStatusnew => feedback
2019-04-08 17:28lexlawNote Added: 0009261
2019-04-08 17:28lexlawStatusfeedback => new
2019-04-08 17:35lexlawNote Added: 0009263
2019-04-08 17:49lexlawNote Added: 0009264
2019-04-08 18:24reyhardNote Added: 0009265
2019-04-08 18:24reyhardStatusnew => feedback
2019-04-09 05:52lexlawNote Added: 0009268
2019-04-09 05:52lexlawStatusfeedback => new
2019-04-09 07:48reyhardNote Added: 0009269
2019-04-09 07:48reyhardStatusnew => feedback
2019-04-09 09:27reyhardNote Edited: 0009269bug_revision_view_page.php?bugnote_id=9269#r6107
2019-04-09 09:33lexlawNote Added: 0009270
2019-04-09 09:33lexlawStatusfeedback => new
2019-04-09 09:44lexlawNote Edited: 0009270bug_revision_view_page.php?bugnote_id=9270#r6109
2019-04-09 09:45reyhardNote Added: 0009271
2019-04-09 09:45reyhardStatusnew => feedback
2019-04-09 09:46reyhardNote Edited: 0009271bug_revision_view_page.php?bugnote_id=9271#r6111
2019-04-09 09:47reyhardNote Edited: 0009271bug_revision_view_page.php?bugnote_id=9271#r6112
2019-04-09 09:50reyhardNote Edited: 0009271bug_revision_view_page.php?bugnote_id=9271#r6113
2019-04-10 05:12lexlawResolutionopen => won't fix
2019-04-10 07:22reyhardStatusfeedback => closed
2019-04-10 07:22reyhardResolutionwon't fix => no change required

Notes
(0009259)
reyhard   
2019-04-08 12:43   
can you try firing at different places? There is nothing behind that piece of armor except turret servo mechanism and crew so nothing is going explode
(0009261)
lexlaw   
2019-04-08 17:28   
for destroy need 6VL firing at front
for destroy engine need 3-4VL in one point at front
for destroy gun need 5VL to back of the tower
testing pg-7v....
(0009263)
lexlaw   
2019-04-08 17:35   
for destroy need 6V in one point at front
for destroy gun need 4V to back of the tower
(0009264)
lexlaw   
2019-04-08 17:49   
i think its imbalnce versus bmp3mers_msv
they must have similar armor
(0009265)
reyhard   
2019-04-08 18:24   
It seems you are doing something wrong - single shot to engine can disable it. Try to hit ie ammo storage located below turret too.
(0009268)
lexlaw   
2019-04-09 05:52   
look at video
i think very strange when bmp-2 explodes from one VL on random part
but rhs_m2a2 without dynamic armor need to explode about 4-5vl
https://youtu.be/1CrWxf1qEnw [^]
another tests
https://youtu.be/zWIsmJEZsHQ [^]
https://youtu.be/VI6t9KyAMgY [^]
sorry, but i did not understand where the ammo storage is exactly
i think this differences between bmp3mers_msv and m2a3_bushiii is not realistic and unbalanced
you can close issue, if its not problem for RHS
differences between m2a2 and bmp2 strange too
(0009269)
reyhard   
2019-04-09 07:48   
(edited on: 2019-04-09 09:27)
Why do you think difference between bmp3m (a) and Bradley with busk armor is unrealistic? One doesn't have ERA and the other one has.

Here you have Bradley hitzones
https://imgur.com/a/3eBqWAL [^]

BMP-2 for example is driving coffin due to it's design. Troops inside are basically ridding on fuel tanks and ammunition is stored in very unsafe wayleading to frequent catastrophic destruction upon first hit. You can still survive multiple hits if rocket/shell hits non vital part though. Anyway, you can read more about it here:
https://thesovietarmourblog.blogspot.com/2016/05/bmp-2.html [^]

(0009270)
lexlaw   
2019-04-09 09:33   
(edited on: 2019-04-09 09:44)
bmp3 haz ERA named Kaktus. in RHS this version of bmp3 named BMP-3(Vesna-K/A)(bmp3mers_msv)
on russian version they named "ДЗ" its ERA on english, and ERA seems on screenshot
http://prntscr.com/n9evsg [^]

lets close issue, i cant say anything new

(0009271)
reyhard   
2019-04-09 09:45   
(edited on: 2019-04-09 09:50)
It's not ERA, it's addon armour that's why it's called (A) ;) We also first thought it's ERA but it turned out it's just extra armor for empty inside to keep whole vehicle floating. Due to that, we kept old class name to achieve backward compatibility. In Russian version it's called ДБ not ДЗ btw ;)

That is how for example looks ERA on BMP-3
https://media.moddb.com/cache/images/groups/1/3/2954/thumb_620x2000/BMP3.png [^]

Again, some more info on BMP-3 protection can be found here
https://thesovietarmourblog.blogspot.com/2014/10/bmp-3-underappreciated-prodigy.html [^]

and here you have info about that addon armour
http://btvt.narod.ru/4/bmp3/bmp3.htm [^]
БМП-3М-3 с комплекс активной защиты «Арена» 2003 г .

Устанавливаемые при модернизации машины дополнительные броневые экраны предназначены для повышения уровня защиты бортовых элементов конструкции корпуса. Они обеспечивают защиту от бронебойной пули калибра 12,7-мм с дистанции 150 м при обстреле под любым углом, исключают образования проломов основной брони и снижают остаточное действие кумулятивной струи при попадании кумулятивных гранат. При этом установка экранов не снижает параметры плавучести машины, сохраняя их на уровне серийных машин. Другими словами, машина способна преодолевать водные преграды без специальной подготовки при волнении до 3 баллов.