RHS Feedback - USAF |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004880 | USAF | [All Projects] General | public | 2019-03-12 09:44 | 2019-03-12 11:04 |
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Reporter | lvithn | |
Assigned To | reyhard | |
Priority | none | Severity | minor | Reproducibility | always |
Status | closed | Resolution | not fixable | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
Is it a wish/request? | No |
RHS version | Development |
Arma 3 version | 1.90 |
Did you used any other mod when the error occurred? | No |
Which mods? | |
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Summary | 0004880: AN/PEQ-15/M952V Disappearing |
Description | The AN/PEQ-15/M952V disappears from the Mk17 when loading from saved load out and switching to the rifle category. |
Steps To Reproduce | Save a load out equipped with Mk17 - AN/PEQ-15/M952V (Laser)
Load the saved load out while having the handgun category selected, then select the rifle category. That is how I discovered it. Seems to happen when load out with the rifle category selected as well.
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Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | Arma3_x64_2019-03-12_05-32-25.rpt (3,569) 2019-03-12 10:31 https://feedback.rhsmods.org/file_download.php?file_id=1965&type=bug Arma3_x64_2019-03-12_05-47-36.rpt (98,903) 2019-03-12 10:45 https://feedback.rhsmods.org/file_download.php?file_id=1966&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2019-03-12 09:44 | lvithn | New Issue | |
2019-03-12 10:07 | reyhard | Severity | major => minor |
2019-03-12 10:08 | reyhard | Note Added: 0009062 | |
2019-03-12 10:08 | reyhard | Assigned To | => reyhard |
2019-03-12 10:08 | reyhard | Status | new => feedback |
2019-03-12 10:09 | reyhard | Note Edited: 0009062 | bug_revision_view_page.php?bugnote_id=9062#r5968 |
2019-03-12 10:31 | lvithn | File Added: Arma3_x64_2019-03-12_05-32-25.rpt | |
2019-03-12 10:33 | lvithn | Note Added: 0009067 | |
2019-03-12 10:33 | lvithn | Status | feedback => new |
2019-03-12 10:35 | reyhard | Note Added: 0009068 | |
2019-03-12 10:35 | reyhard | Status | new => feedback |
2019-03-12 10:35 | reyhard | Note Edited: 0009068 | bug_revision_view_page.php?bugnote_id=9068#r5970 |
2019-03-12 10:45 | lvithn | File Added: Arma3_x64_2019-03-12_05-47-36.rpt | |
2019-03-12 10:46 | lvithn | Note Added: 0009070 | |
2019-03-12 10:46 | lvithn | Status | feedback => new |
2019-03-12 10:50 | reyhard | Note Added: 0009071 | |
2019-03-12 10:50 | reyhard | Status | new => closed |
2019-03-12 10:50 | reyhard | Resolution | open => not fixable |
2019-03-12 11:04 | lvithn | Note Added: 0009072 | |
Notes |
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(0009062)
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reyhard
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2019-03-12 10:08
(edited on: 2019-03-12 10:09) |
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(0009067)
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lvithn
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2019-03-12 10:33
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Let me know if that is correct |
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could you run game without -noLogs ? How are you accessing Virtual Arsenal? Why are you using filePatching?
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(0009070)
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lvithn
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2019-03-12 10:46
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Done. Just got left on from old stuff by accident. Don't need it on. I am accessing it straight from the main menu. |
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Alright, I see. Since special variants of attachments with variable height are hidden items they are removed once you try to change something with weapon. Arsenal is validating valid attachments and removing those, which it thinks shouldn't be there. There is no way to fix that on our end unless we would to flood arsenal with around 400 more items in Arsenal. |
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(0009072)
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lvithn
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2019-03-12 11:04
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I mean, you are more than welcome to flood the arsenal with more items. Just ya know, not in these circumstances haha. Ah well, keep rockin' it. |
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