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ID | Project | Category | View Status | Date Submitted | Last Update |
0004813 | USAF | [All Projects] General | public | 2019-02-28 15:19 | 2019-02-28 18:08 |
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Reporter | By-Jokese | |
Assigned To | reyhard | |
Priority | none | Severity | tweak | Reproducibility | N/A |
Status | closed | Resolution | no change required | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
Is it a wish/request? | Yes |
RHS version | |
Arma 3 version | 1.88 |
Did you used any other mod when the error occurred? | Yes |
Which mods? | ACRE2 |
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Summary | 0004813: Humvee and other transport vehicles, ACRE rack radio access for "copilot" |
Description | Right now, I belive that humvees have: pilot, gunner, and passengers.
And that does not allow the copilot of a humvee to use the radio. I makes sense to allow the copilot to access the radio stack as should be the one using them, as pilot is driving and gunner is aware of other things. Plus normally the leader sits down on copilot seat.
After talking with ACRE2 Developers, seem that Rack access is granted to "pilot", "copilot", "gunner" or "commander" slots, depending on vehicle type.
Could the humvee and similar vehicles be updated so "copilot" slot is called that way instead of "passenger"?
ACRE2 Conversation (with code reference): https://github.com/IDI-Systems/acre2/issues/633 [^] |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
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Issue History |
Date Modified | Username | Field | Change |
2019-02-28 15:19 | By-Jokese | New Issue | |
2019-02-28 15:20 | By-Jokese | Summary | Humvee and other transport vehicles, ACRE rack radio access fo "copilot" => Humvee and other transport vehicles, ACRE rack radio access for "copilot" |
2019-02-28 15:52 | reyhard | Note Added: 0008972 | |
2019-02-28 15:52 | reyhard | Assigned To | => reyhard |
2019-02-28 15:52 | reyhard | Status | new => feedback |
2019-02-28 16:24 | By-Jokese | Note Added: 0008973 | |
2019-02-28 16:24 | By-Jokese | Status | feedback => new |
2019-02-28 16:29 | By-Jokese | Note Edited: 0008973 | bug_revision_view_page.php?bugnote_id=8973#r5897 |
2019-02-28 16:29 | By-Jokese | Note Edited: 0008973 | bug_revision_view_page.php?bugnote_id=8973#r5898 |
2019-02-28 16:38 | reyhard | Note Added: 0008974 | |
2019-02-28 16:38 | reyhard | Status | new => feedback |
2019-02-28 17:25 | By-Jokese | Note Added: 0008975 | |
2019-02-28 17:25 | By-Jokese | Status | feedback => new |
2019-02-28 17:26 | By-Jokese | Note Edited: 0008975 | bug_revision_view_page.php?bugnote_id=8975#r5900 |
2019-02-28 17:26 | By-Jokese | Note Edited: 0008975 | bug_revision_view_page.php?bugnote_id=8975#r5901 |
2019-02-28 18:08 | reyhard | Note Added: 0008976 | |
2019-02-28 18:08 | reyhard | Status | new => closed |
2019-02-28 18:08 | reyhard | Resolution | open => no change required |
Notes |
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It's not clear to me how it's determining if some seat is co pilot or gunner? If it's based on class name then any change is not possible. If it's some additional parameter then it's up to compatibility packs authors to add such thing. |
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(0008973)
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By-Jokese
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2019-02-28 16:24
(edited on: 2019-02-28 16:29) |
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Indeed is part of the vehicle config. You define what roles the vehicle has: Driver, Gunner, etc.
Some vehicle have the copilot role, but hunvee does not.
They only have Driver and Passengers.
ACRE does add this parameter so it can detect if certain seat can access the radio rack or not:
allowedPositions[] = {"driver", "copilot"};
But Humvees do not have a copilot slot, they only have driver and passenger.
I'm suggesting to add a similar approuch of how helicopters are done. They do Have Driver (Pilot) and copilot.
That way other mods, ACRE2 in this case, could give the copilot access to radio rack.
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Question is how they are determining if something is copilot or passenger? |
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(0008975)
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By-Jokese
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2019-02-28 17:25
(edited on: 2019-02-28 17:26) |
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Well the name of the slots says by itself, doesn't it?
I have not developed any vehicle, but seems like arma has: driver, codriver, gunner and commander, and then cargo slots that are shown as passengers. Correct me if I'm wrong.
ACE does also have a system to get in using their iteraction menu and there you can see all the vehicle available positions in a vehicle.
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Well, I don't know - that's why I asked. Anyway, it's up to compatibility addons creators to configure it properly. |
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