RHS Feedback - USAF |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004807 | USAF | [All Projects] General | public | 2019-02-17 23:26 | 2019-02-19 05:40 |
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Reporter | Spyyre | |
Assigned To | reyhard | |
Priority | none | Severity | minor | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
Is it a wish/request? | No |
RHS version | |
Arma 3 version | 1.88 |
Did you used any other mod when the error occurred? | No |
Which mods? | |
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Summary | 0004807: RHS Units not showing in zeus menu when setting cost modules |
Description | When using the set cost - soldiers and vehicles module, the RHS units will disappear from the Zeus menu. If you do not use this module, things are fine. This will only happen if you use the set cost module. |
Steps To Reproduce | Set up basic zeus scenario in editor
Place "set cost - soldiers and vehicles" module
sync modules accordingly
Start scenario and open zeus menu
RHS units will not appear |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2019-02-17 23:26 | Spyyre | New Issue | |
2019-02-18 09:01 | reyhard | Note Added: 0008956 | |
2019-02-18 09:01 | reyhard | Status | new => closed |
2019-02-18 09:01 | reyhard | Assigned To | => reyhard |
2019-02-18 09:01 | reyhard | Resolution | open => duplicate |
2019-02-19 04:47 | Spyyre | Note Added: 0008957 | |
2019-02-19 04:49 | Spyyre | Note Edited: 0008957 | bug_revision_view_page.php?bugnote_id=8957#r5886 |
2019-02-19 04:56 | Spyyre | Note Edited: 0008957 | bug_revision_view_page.php?bugnote_id=8957#r5887 |
2019-02-19 05:01 | Spyyre | Description Updated | bug_revision_view_page.php?rev_id=5889#r5889 |
2019-02-19 05:01 | Spyyre | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=5891#r5891 |
2019-02-19 05:39 | Spyyre | Note Added: 0008958 | |
2019-02-19 05:40 | Spyyre | Description Updated | bug_revision_view_page.php?rev_id=5892#r5892 |
2019-02-19 05:40 | Spyyre | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=5893#r5893 |
Notes |
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(0008957)
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Spyyre
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2019-02-19 04:47
(edited on: 2019-02-19 04:56) |
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Hey reyhard.
Looked into Cost Tables and decided to spend some time setting one up. Only issue is that it doesn't work with RHS either.
Just as an example, set up a zeus scenario and then add the following code to the init field of the player unit:
_rhsusf_c_troops = ['B_Soldier_GL_F',0.06,'rhsusf_army_ucp_riflemanat',0.06,'',0];
_BLUFORINF = _rhsusf_c_troops+[];
[CuratorNameGoesHere,_BLUFORINF] call bis_fnc_curatorObjectRegisteredTable;
This should effectively make the vanilla nato grenadier and the us army ucp rifleman(m136) the only spawnable units, and they should both have a resource cost of 0.06. This does not work with the RHS units. Only the vanilla NATO unit will appear in the zeus menu.
//EDIT//
Just wanted to add that I tested this method with vanilla units to be sure that it worked.
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(0008958)
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Spyyre
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2019-02-19 05:39
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Big yikes on my behalf. The issue was that I had a 'set costs - modules' module hidden in my test scenario, and it was the problem. The Cost Table method DOES work (thank goodness). Thank you and sorry for all of the updates :) |
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