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0004807USAF[All Projects] Generalpublic2019-02-17 23:262019-02-19 05:40
Spyyre 
reyhard 
noneminoralways
closedduplicate 
 
 
No
1.88
No
0004807: RHS Units not showing in zeus menu when setting cost modules
When using the set cost - soldiers and vehicles module, the RHS units will disappear from the Zeus menu. If you do not use this module, things are fine. This will only happen if you use the set cost module.
Set up basic zeus scenario in editor
Place "set cost - soldiers and vehicles" module
sync modules accordingly
Start scenario and open zeus menu
RHS units will not appear
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Issue History
2019-02-17 23:26SpyyreNew Issue
2019-02-18 09:01reyhardNote Added: 0008956
2019-02-18 09:01reyhardStatusnew => closed
2019-02-18 09:01reyhardAssigned To => reyhard
2019-02-18 09:01reyhardResolutionopen => duplicate
2019-02-19 04:47SpyyreNote Added: 0008957
2019-02-19 04:49SpyyreNote Edited: 0008957bug_revision_view_page.php?bugnote_id=8957#r5886
2019-02-19 04:56SpyyreNote Edited: 0008957bug_revision_view_page.php?bugnote_id=8957#r5887
2019-02-19 05:01SpyyreDescription Updatedbug_revision_view_page.php?rev_id=5889#r5889
2019-02-19 05:01SpyyreSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=5891#r5891
2019-02-19 05:39SpyyreNote Added: 0008958
2019-02-19 05:40SpyyreDescription Updatedbug_revision_view_page.php?rev_id=5892#r5892
2019-02-19 05:40SpyyreSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=5893#r5893

Notes
(0008956)
reyhard   
2019-02-18 09:01   
please take a look it there http://feedback.rhsmods.org/view.php?id=2831 [^]
and in last comment you should find this link
https://community.bistudio.com/wiki/Arma_3_Curator#Using_Cost_Tables [^]
(0008957)
Spyyre   
2019-02-19 04:47   
(edited on: 2019-02-19 04:56)
Hey reyhard.

Looked into Cost Tables and decided to spend some time setting one up. Only issue is that it doesn't work with RHS either.

Just as an example, set up a zeus scenario and then add the following code to the init field of the player unit:
_rhsusf_c_troops = ['B_Soldier_GL_F',0.06,'rhsusf_army_ucp_riflemanat',0.06,'',0];
_BLUFORINF = _rhsusf_c_troops+[];
[CuratorNameGoesHere,_BLUFORINF] call bis_fnc_curatorObjectRegisteredTable;

This should effectively make the vanilla nato grenadier and the us army ucp rifleman(m136) the only spawnable units, and they should both have a resource cost of 0.06. This does not work with the RHS units. Only the vanilla NATO unit will appear in the zeus menu.

//EDIT//
Just wanted to add that I tested this method with vanilla units to be sure that it worked.

(0008958)
Spyyre   
2019-02-19 05:39   
Big yikes on my behalf. The issue was that I had a 'set costs - modules' module hidden in my test scenario, and it was the problem. The Cost Table method DOES work (thank goodness). Thank you and sorry for all of the updates :)