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0004791AFRF[All Projects] Generalpublic2019-01-22 22:002019-04-15 19:32
KaMeG 
reyhard 
noneminoralways
closedsuspended 
 
 
No
Development
1.90
No
0004791: BMP-1 wrong armor
BMP-1 armor is vulnerable to firearms (AK-74, M4, MP-7, etc.)
The driver can be shot in the forehead and side of the vehicle.
Gunner can be shot at the side.
Models with this problem:
BMP-1, BMP-1K.
place BMP-1(BMP-1K) with crew
shoot the vehicle in the crew place
https://youtu.be/BcjCxz7UFes [^]
No tags attached.
jpg 20190123143347_1.jpg (346,786) 2019-01-23 12:36
https://feedback.rhsmods.org/file_download.php?file_id=1920&type=bug
jpg 20190123143350_1.jpg (233,569) 2019-01-23 12:37
https://feedback.rhsmods.org/file_download.php?file_id=1921&type=bug
jpg

jpg 20190123143353_1.jpg (277,820) 2019-01-23 12:37
https://feedback.rhsmods.org/file_download.php?file_id=1922&type=bug
? Arma3_x64_2019-01-23_14-13-45.rpt (142,032) 2019-01-23 22:28
https://feedback.rhsmods.org/file_download.php?file_id=1923&type=bug
Issue History
2019-01-22 22:00KaMeGNew Issue
2019-01-22 22:40reyhardNote Added: 0008907
2019-01-22 22:40reyhardAssigned To => reyhard
2019-01-22 22:40reyhardStatusnew => feedback
2019-01-22 23:28KaMeGNote Added: 0008908
2019-01-22 23:28KaMeGStatusfeedback => new
2019-01-23 10:39reyhardNote Added: 0008909
2019-01-23 10:39reyhardStatusnew => feedback
2019-01-23 12:35KaMeGNote Added: 0008910
2019-01-23 12:35KaMeGStatusfeedback => new
2019-01-23 12:36KaMeGFile Added: 20190123143347_1.jpg
2019-01-23 12:37KaMeGFile Added: 20190123143350_1.jpg
2019-01-23 12:37KaMeGFile Added: 20190123143353_1.jpg
2019-01-23 22:01reyhardNote Added: 0008911
2019-01-23 22:01reyhardStatusnew => feedback
2019-01-23 22:28KaMeGFile Added: Arma3_x64_2019-01-23_14-13-45.rpt
2019-01-23 22:29KaMeGNote Added: 0008912
2019-01-23 22:29KaMeGStatusfeedback => new
2019-01-24 09:38reyhardNote Added: 0008913
2019-01-24 09:38reyhardStatusnew => closed
2019-01-24 09:38reyhardResolutionopen => suspended
2019-04-15 18:56KaMeGRHS version => Development
2019-04-15 18:56KaMeGArma 3 version1.84 => 1.90
2019-04-15 18:56KaMeGNote Added: 0009291
2019-04-15 18:56KaMeGResolutionsuspended => reopened
2019-04-15 18:57KaMeGStatusclosed => new
2019-04-15 19:31da12thMonkeyNote Added: 0009292
2019-04-15 19:31da12thMonkeyStatusnew => resolved
2019-04-15 19:31da12thMonkeyResolutionreopened => fixed
2019-04-15 19:32reyhardNote Added: 0009293
2019-04-15 19:32reyhardStatusresolved => closed
2019-04-15 19:32reyhardResolutionfixed => suspended

Notes
(0008907)
reyhard   
2019-01-22 22:40   
any 3rd part mods used?
(0008908)
KaMeG   
2019-01-22 23:28   
This issue works without using any other mods.
(0008909)
reyhard   
2019-01-23 10:39   
can you try it in i.e. virtual arsenal or with some script showing bullet paths?
(0008910)
KaMeG   
2019-01-23 12:35   
Sure.
https://www.youtube.com/watch?v=X3_sG_ydEVo [^]
(0008911)
reyhard   
2019-01-23 22:01   
could you provide .rpt?
(0008912)
KaMeG   
2019-01-23 22:29   
done.
(0008913)
reyhard   
2019-01-24 09:38   
well, it seems okay. I cannot reproduce it with internal version of RHS so perhaps it was fixed. Please reopen this ticket if issue persist after next update
(0009291)
KaMeG   
2019-04-15 18:56   
the issue is not solved in dev version AFRFDEV.
https://clip2net.com/clip/m576666/bb4a8-20190415073206_1-239kb.jpg [^]
(0009292)
da12thMonkey   
2019-04-15 19:31   
Should be fixed for Tuesday's update.

Some of the FireGeometry LOD parts were sharing "Component##" selection names, so it's possible that it was sometimes working and sometimes not depending on which of the two parts was validating as a proper geometry component.

All components should have unique names now, so the conflict should no longer occur
(0009293)
reyhard   
2019-04-15 19:32   
I have still some local changes that I didn't commit it seems. It will appear on devbranch at some point