RHS Feedback - AFRF |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004714 | AFRF | [All Projects] General | public | 2018-10-28 23:47 | 2018-10-31 17:28 |
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Reporter | Makarov | |
Assigned To | reyhard | |
Priority | none | Severity | tweak | Reproducibility | always |
Status | closed | Resolution | suspended | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
Is it a wish/request? | No |
RHS version | |
Arma 3 version | 1.84 |
Did you used any other mod when the error occurred? | Yes |
Which mods? | 3den enhanced, achilles, ACE |
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Summary | 0004714: BTR & BMP External mounting |
Description | Please make units being put inside of all BTRs and BMPs sit inside the vehicle by default. |
Steps To Reproduce | Put down any BTR or BMP-1/2 in editor, spawn units and drag them into the vehicle.
Put down any BTR or BMP-1/2 in zeus, spawn units and drag them into the vehicle.
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Additional Information | AI moving into the right place by default seems fine. |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2018-10-28 23:47 | Makarov | New Issue | |
2018-10-30 20:45 | reyhard | Note Added: 0008734 | |
2018-10-30 20:45 | reyhard | Status | new => closed |
2018-10-30 20:45 | reyhard | Assigned To | => reyhard |
2018-10-30 20:45 | reyhard | Resolution | open => suspended |
2018-10-31 00:59 | Makarov | Note Added: 0008735 | |
2018-10-31 01:00 | Makarov | Note Edited: 0008735 | bug_revision_view_page.php?bugnote_id=8735#r5782 |
2018-10-31 09:09 | reyhard | Note Added: 0008736 | |
2018-10-31 17:28 | Makarov | Note Added: 0008738 | |
Notes |
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if I remember correctly there is no way to force it this way. If you have some intel about some successful implementation like that I can take a look at it again |
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(0008735)
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Makarov
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2018-10-31 00:59
(edited on: 2018-10-31 01:00) |
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Don't know a lot about coding, but I have an idea that might work:
Make the seats inside the vehicles same "type" as the ones outside but disable their weapons, like you have in the rear or american MRAPs. Not sure how they would be "sorted" or "preferred" by the AI getting moved into the vehicles but I'll assume it's the easy way and those follow an alphabetic order so naming them something early on the alphabet would solve it. The MRAPs also have a turn out option but I assume that can be disabled (until you add firing ports in which case that could be magic'd into being the turn out option, like in Veteran mod for example).
Hope this helps!
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Well, it doesn't help since it cause FPS drop when there are too many FFV seats. Also don't forget there is option to disable top seats completely ;) |
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About FPS - noted.
But I know you can disable top seats in the parameters, but the issue still persists then. |
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