RHS Feedback - AFRF
View Issue Details
0004667AFRF[All Projects] Generalpublic2018-10-05 13:072018-10-05 13:18
ayy80 
reyhard 
noneminoralways
closedsuspended 
 
 
No
1.84
No
AFRF
0004667: BRDM (9P148) turret is bugged
1. The ATGM BRDM can fire AT rockets on the move while its turret is folded.
2. Reload while folded makes it even crazier
3. The turret folds itself way too eagerly. A schmitt trigger action could help it.
1. Get in a BRDM as gunner, with AI driver.
2. Order it to drive fast.
3. As the missile launcher has folded, fire towards the sky.
Why not remove the automatic folding while moving altogether?
No tags attached.
jpg atgmbrdm.jpg (64,111) 2018-10-05 13:07
https://feedback.rhsmods.org/file_download.php?file_id=1899&type=bug
jpg
Issue History
2018-10-05 13:07ayy80New Issue
2018-10-05 13:07ayy80File Added: atgmbrdm.jpg
2018-10-05 13:18reyhardNote Added: 0008669
2018-10-05 13:18reyhardStatusnew => closed
2018-10-05 13:18reyhardAssigned To => reyhard
2018-10-05 13:18reyhardResolutionopen => suspended

Notes
(0008669)
reyhard   
2018-10-05 13:18   
It's using 0 scripts for automatic folding at the moment and it's purely Arma functionality with it's limitations. I wanted to have it lightweight (no looped scripts) & working with AI so that's why it's set up this way. Driving with unfolded launcher cause in real life structural damage to whole weapon & without scripts, there is no other way to simulate it properly.

Anyway, I was thinking to maybe trying connecting that folding/unfolding script engine on/off event handler but it's rather low priority at the moment.