RHS Feedback - AFRF
View Issue Details
0004502AFRF[All Projects] Generalpublic2018-08-25 14:532018-08-25 15:37
7ftnick 
reyhard 
noneminorhave not tried
newopen 
 
 
No
1.84
No
0004502: Konkurs on BMD (and similar type) AI behaviour
If you force ai into Konkurs on the BMD, he will not attack, but instead get out of the BMD and flee.
No tags attached.
Issue History
2018-08-25 14:537ftnickNew Issue
2018-08-25 15:07reyhardNote Added: 0008357
2018-08-25 15:07reyhardAssigned To => reyhard
2018-08-25 15:07reyhardStatusnew => feedback
2018-08-25 15:097ftnickNote Added: 0008358
2018-08-25 15:097ftnickStatusfeedback => new
2018-08-25 15:23reyhardNote Added: 0008359
2018-08-25 15:23reyhardStatusnew => feedback
2018-08-25 15:377ftnickNote Added: 0008360
2018-08-25 15:377ftnickStatusfeedback => new

Notes
(0008357)
reyhard   
2018-08-25 15:07   
and how are you doing that?
(0008358)
7ftnick   
2018-08-25 15:09   
via moveinturret
(0008359)
reyhard   
2018-08-25 15:23   
did you tried locking turret/ assign AI to turet?
(0008360)
7ftnick   
2018-08-25 15:37   
tnkC action ['TurnOut', tnk];
tnkC action ['moveToTurret', tnk, [0,0]];
tnk lockTurret [[0], true];tnkC assignAsTurret [tnk, [0,0] ]; tnk lockTurret [[0,0], true]; tnkC setBehaviour "combat";
//tnkC - gunner BMD
//tnk - bmd

This is the code I used just now. Same as before. If target in plain sight, he fires one off, but then jups out and runs. Does not do it with NSVT on a tank.