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Are you sure that near miss are not caused by laser not being on target? Spiral movement is sort of fix for low accuracy of missile. Could you also record some video with those missed shots? |
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I could be wrong but I don't think that the laser not being on target is the problem (but then again I could be wrong).
I'm saying this because when I use the "pilot's TADS camera" (CTRL+second mouse button) I can see a small crosshair "perfectly" aimed at the target - I imagine that this small crosshair is where the laser is aiming at on the "pilot's TADS camera", right?
Is there any good and easy to setup recording software that you could advise? |
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OBS Software is quite good but easiest to set is I think NVIDIA shadowplay if you their card.
As for lock - you can see where laser target is by switching to TI mode. |
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(0008329)
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ricnunes
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2018-08-22 22:34
(edited on: 2018-08-22 22:37) |
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My video card is AMD, so I guess that NVIDIA shadowplay is out of the question.
But and in the meanwhile I've done further tests and together with your great hint of using the TI in order to check where the laser is actually aimed at, I'm even more convinced that the spiraling flight path of the missile may be the culprit here.
I managed to take a screenshot (not a video but I believe that the issue can be perfectly seen) where it shows exactly what I've been reporting and which I just attached to this ticket/issue.
By looking at the screenshot you can clearly see that the laser is perfectly aiming at the enemy tank (at the lower part of the turret very close to the chassis) but the missile (due to the spiraling flight path) hit the ground just behind the tank (and obviously not destroying it and neither damaging it, considerably at least) - this can also be clearly (I believe) seen in the screenshot as well.
I hope this helps.
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As i've mentioned before, I had to set trackOversteer to over 10 to get more or less satisfactory accuracy. Setting that parameter so high added that spiral movement though. Can you record video? I tried similar scenario and tank was hit in 90% cases hit.
I'm wondering if it's also related to place or fps - if you have troubles with recording video perhaps you could attach mission where you can replicate frequent misses? |
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Sure. I just installed OBS software (BTW, thanks for the tip it seems to be a very good recording software indeed) and I just recorded a video where I believe it shows what I'm reporting (this at my very first try, BTW). However the video has a memory size of 127MB (even after compressing it with RAR) and the ticket only seems to allow attaching files with a max size of 2MB.
Is there any other way where I can send you the video that I just recorded?
In the meanwhile I just attached the mission where I recorded the issue and which I've been using for my testings - It's a simple mission on Malden 2035 where the player's Apache starts on the Airport and there's 4 enemy vehicles (2 MBTs and 2 Cars) just East-Northeast of the aircraft, near Lolisse. |
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(0008347)
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ricnunes
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2018-08-24 17:06
(edited on: 2018-08-24 17:10) |
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Ok, I found a way to host the video that I recorded and mentioned earlier on. It's hosted on Google Drive and here's the link:
https://drive.google.com/open?id=1L3GEOeZIUjTe_QVrrhGVddn_slhRN5We [^]
On the video you can (I believe) clearly see what I've been describing in this ticket on my first missile (AGM-114K) launch where the laser is perfectly aimed at the tank but due to the missile's spiraling flight path it hits the ground just in front of the tank. Note that on the screenshot that I posted here previously that the missile hit the ground just behind the tank which IMO seems to be an indication that the missile's spiraling flight path could be the culprit.
Later on the video I shoot the 3 (three) remaining AGM-114K (laser) missiles which either miss the tank or hit the tank on non-vital areas. At least the third of these 3 missiles seem to hit the tank but again without doing considerable damage since one of the crewmen gets out of the tank only to return/get in to the tank.
Finally I finished off the tank with a AGM-114L (Radar) missile.
This video was recorded on the mission that I attached to this ticket.
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tweaked it a little bit - tested in on your mission and I hope there will be no regression in other cases |
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Thanks reyhard.
Anyway and like I previously said this issue seems to affect only or mostly when the Hellfire missile is flying on a direct flight path.
Wouldn't it be possible to tweak only the profiles which orders the missile to fly directly/straight towards the target (LOBL and LOAL-DIR for the the AGM-114K and LOAD-DIR for the AGM-114L) and leave the other profiles as they currently are? |
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nope, missile physics is defined in ammo, not in fire mode |
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