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0004445AFRF[All Projects] Generalpublic2018-08-20 15:562018-08-25 17:33
kibyde 
reyhard 
noneminoralways
closednot fixable 
 
 
No
1.84
No
0004445: UH1 co-pilot no mouse look
When playing as the co-pilot without taking the controls mouse look seems to be disabled. Track IR also does not work. As soon as I choose "take controls" from the action menu the issue disappears. As soon as I release the controls the issue re-appears
Place UH1 in editor
Get in co-pilot seat.
Observe no mouse look
No tags attached.
Issue History
2018-08-20 15:56kibydeNew Issue
2018-08-21 12:49reyhardNote Added: 0008287
2018-08-21 12:49reyhardAssigned To => reyhard
2018-08-21 12:49reyhardStatusnew => feedback
2018-08-25 13:46kibydeNote Added: 0008352
2018-08-25 13:46kibydeStatusfeedback => new
2018-08-25 13:50kibydeNote Edited: 0008352bug_revision_view_page.php?bugnote_id=8352#r5531
2018-08-25 15:05reyhardNote Added: 0008356
2018-08-25 15:05reyhardStatusnew => feedback
2018-08-25 15:507ftnickNote Added: 0008361
2018-08-25 15:587ftnickNote Added: 0008362
2018-08-25 16:05kibydeNote Added: 0008363
2018-08-25 16:05kibydeStatusfeedback => new
2018-08-25 16:50reyhardNote Added: 0008365
2018-08-25 16:50reyhardStatusnew => feedback
2018-08-25 16:58kibydeNote Added: 0008366
2018-08-25 16:58kibydeStatusfeedback => new
2018-08-25 17:33reyhardNote Added: 0008368
2018-08-25 17:33reyhardStatusnew => closed
2018-08-25 17:33reyhardResolutionopen => not fixable

Notes
(0008287)
reyhard   
2018-08-21 12:49   
can you record video of what are you talking about? I can move head on copilot seat without even pressing "Alt" key
(0008352)
kibyde   
2018-08-25 13:46   
(edited on: 2018-08-25 13:50)
I should have been more precise: the issue is with the new UH1H version only. Not with the UH1Y version.
In the linked video you can see how I place the unit in the editor, then select the copilot and click "Play as this character". Don't be confused about the mouse pointer pointing somewhere else because my screen is actually upside down which messes the video recording up a bit.
In the video I use my OpenTrack headset and as soon as I spawn in the copilot seat I move my head around. The movement of the head seems to be translated to the wrong axis because instead of looking left, right, up and so on it moves the head to the left, right, etc.
As soon I select "take controls" the head movements are correct. As soon as I release the controls they translate to the incorrect axis.
Link to video: https://youtu.be/RiF_H9hhodk [^]

EDIT: Looking around with the mouse does not work at all even if I press the ALT key. It only works if I select "Take controls" from the ArmA menu.

(0008356)
reyhard   
2018-08-25 15:05   
So it's only happening with track ir?
(0008361)
7ftnick   
2018-08-25 15:50   
No, I get this too.
Just play as copilot for this chopper and hold "ALT" and try and move around. The head motion is very limited maybe 1-2 degrees each side.
(0008362)
7ftnick   
2018-08-25 15:58   
Okay I see the problem.
The unarmed version has a weapon "cannon" you see in the video.
But there is no actual cannon.
So to fix it, press "FIRE" (LMB) this cannon will then disappear and head will start moving as it should.
(0008363)
kibyde   
2018-08-25 16:05   
I can confirm it is the copilots cannon. Even the unarmed version of the UH1H has a cannon for the copilot. As soon as I try to fire the cannon it disappears and the head movements become normal.
(0008365)
reyhard   
2018-08-25 16:50   
Could you try setting that unit as player instead of using play as this character?
(0008366)
kibyde   
2018-08-25 16:58   
When setting the copilot as player the issue does not occur!

When setting the pilot as player and the copilot as playable, then do a teamswitch ingame to the copilot the issue does occur.
(0008368)
reyhard   
2018-08-25 17:33   
it's arma issue with showToPlayer = 0 not working correctly with remote units. Only workaround is what 7ftnick mentioned