RHS Feedback - USAF |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004418 | USAF | [All Projects] General | public | 2018-08-19 15:39 | 2018-09-28 19:14 |
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Reporter | fire-39_1 | |
Assigned To | reyhard | |
Priority | none | Severity | minor | Reproducibility | always |
Status | closed | Resolution | suspended | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
Is it a wish/request? | No |
RHS version | |
Arma 3 version | 1.84 |
Did you used any other mod when the error occurred? | Yes |
Which mods? | CBA, Achilles (to facilitate engine failure) |
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Summary | 0004418: New MH-6 flight model |
Description | The new changes to the MH-6 flight model makes it nearly impossible to auto rotate in standard flight model. Increasing collective to slow decent does nothing.
Also tested with UH-60 and while it is possible because its a much tougher bird, it does sustain considerable damage.
The problem I and others from my group are having in both helicopters is that the collective no longer functions once the engine has failed.
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Steps To Reproduce | place MH-6 in editor
place Zeus module
gain sufficient speed and altitude
disable engine via Achilles
crash and burn
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Additional Information | |
Tags | No tags attached. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2018-08-19 15:39 | fire-39_1 | New Issue | |
2018-08-19 16:03 | reyhard | Note Added: 0008213 | |
2018-08-19 16:03 | reyhard | Assigned To | => reyhard |
2018-08-19 16:03 | reyhard | Status | new => feedback |
2018-08-19 16:38 | fire-39_1 | Note Added: 0008214 | |
2018-08-19 16:38 | fire-39_1 | Status | feedback => new |
2018-08-19 17:10 | reyhard | Note Added: 0008215 | |
2018-08-19 17:10 | reyhard | Status | new => feedback |
2018-08-19 18:35 | fire-39_1 | Note Added: 0008217 | |
2018-08-19 18:35 | fire-39_1 | Status | feedback => new |
2018-08-19 18:53 | reyhard | Severity | major => minor |
2018-08-19 18:54 | reyhard | Note Added: 0008218 | |
2018-08-19 18:54 | reyhard | Status | new => feedback |
2018-08-19 18:55 | reyhard | Note Edited: 0008218 | bug_revision_view_page.php?bugnote_id=8218#r5448 |
2018-08-19 19:02 | fire-39_1 | Note Added: 0008219 | |
2018-08-19 19:02 | fire-39_1 | Status | feedback => new |
2018-08-19 19:08 | reyhard | Note Added: 0008221 | |
2018-08-19 19:08 | reyhard | Status | new => feedback |
2018-08-19 19:25 | fire-39_1 | Note Added: 0008222 | |
2018-08-19 19:25 | fire-39_1 | Status | feedback => new |
2018-08-19 20:49 | reyhard | Note Added: 0008223 | |
2018-08-19 20:50 | reyhard | Status | new => feedback |
2018-08-19 21:01 | Toshi | Note Added: 0008224 | |
2018-08-19 21:04 | TrainDoctor | Note Added: 0008225 | |
2018-08-19 21:05 | TrainDoctor | Note View State: 0008225: private | |
2018-08-19 21:05 | TrainDoctor | Note View State: 0008225: public | |
2018-08-19 21:07 | TrainDoctor | Note Edited: 0008225 | bug_revision_view_page.php?bugnote_id=8225#r5450 |
2018-08-19 21:07 | TrainDoctor | Note Edited: 0008225 | bug_revision_view_page.php?bugnote_id=8225#r5451 |
2018-08-20 01:07 | Toshi | Note Added: 0008229 | |
2018-09-28 19:13 | reyhard | Status | feedback => closed |
2018-09-28 19:14 | reyhard | Resolution | open => suspended |
Notes |
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Can you compare it with melb stand alone mod? There were no changes to sfm recently so perhaps it's mod conflict? |
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melb standalone also has this problem however this was also tested with uh-60 and that seems broken as well. |
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Do you know when it started to happen? Can you try if there is a heli which is not broken? |
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It started to happen after the last update. also tested with all RHS helis:
Worked correctly
CH-47
MI-24
MI-28
KA-52
Did not work:
AH-64
MELB's
AH-1
UH-1
UH-60
CH-53
MI-8
KA-60 |
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(0008218)
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reyhard
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2018-08-19 18:54
(edited on: 2018-08-19 18:55) |
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Arma update or RHS update? Could you check if it's happening with ONLY RHS loaded? I cannot reproduce that bug on my end
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RHS update, and the only mod i have loaded is Achilles, idk how i would test an eng failure with out it. |
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But you said MELB is not working either?
you can test it without CBA & Achilles by typing in debug console following code
cameraon sethipointDamage ["HitEngine",1"];
cameraon sethipointDamage ["HitEngine2",1"]; |
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Not sure how debug works i copy pated your code and pressed local exec and/or push enter and nothing happens. I am in the editor so there is no global or server exec. |
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There was typ, sorry. It should be setHitpointDamage |
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(0008224)
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Toshi
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2018-08-19 21:01
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(0008225)
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TrainDoctor
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2018-08-19 21:04
(edited on: 2018-08-19 21:07) |
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Try placing a helo with crew in the editor, then place an infantry unit and make them the player and give them the variable name "p1", place a game-master module and make the owner be "p1". (This is just give you access to zeus.)
Now put the following lines into the unit of the helicopter.
setHitpointDamage ["HitEngine",1"];
setHitpointDamage ["HitEngine2",1"];
This should ensure that the helo sustains the needed damage so make sure to place it a ways up so that you can remote control before the helo crashes.
(This is dependent upon ares/achilles so make sure to add all objects to zeus so that you can remote control the pilot. Alternatively you can just make the player the pilot and skip the zeus module portion.)
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(0008229)
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Toshi
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2018-08-20 01:07
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I need to make a correction for my video. After playing with the helo more I was successful with autorotations. The angles have just changed from what I have been used to. |
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