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ID | Project | Category | View Status | Date Submitted | Last Update |
0004407 | USAF | [All Projects] General | public | 2018-08-18 01:31 | 2018-08-21 13:36 |
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Reporter | Peaceable | |
Assigned To | reyhard | |
Priority | none | Severity | minor | Reproducibility | always |
Status | closed | Resolution | suspended | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
Is it a wish/request? | No |
RHS version | |
Arma 3 version | 1.84 |
Did you used any other mod when the error occurred? | No |
Which mods? | |
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Summary | 0004407: AI Units Switch to Sidearms when Primary Weapon has Ammo |
Description | AI USMC Recon units that spawn with a sidearm will sometimes switch to their sidearms when not necessary. They sometimes start the mission by switching to their sidearms or when a firefight starts they'll switch to their sidearms and return fire. |
Steps To Reproduce | 1)Place USMC Recon Units
2)Start scenario
3)Some of the units will draw their sidearms |
Additional Information | I've looked through a few forums on Steam and a few of them said that the issue might be caused by the sidearms having a higher value than the primary weapon somewhere in their stats.
I'm not exactly sure what it was but I came here to get a definitive answer. I've had this issue since update 0.4.5 to my knowledge. |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2018-08-18 01:31 | Peaceable | New Issue | |
2018-08-18 09:23 | reyhard | Note Added: 0008196 | |
2018-08-18 09:23 | reyhard | Assigned To | => reyhard |
2018-08-18 09:23 | reyhard | Status | new => feedback |
2018-08-18 17:26 | Peaceable | Note Added: 0008204 | |
2018-08-18 17:26 | Peaceable | Status | feedback => new |
2018-08-18 17:27 | reyhard | Note Added: 0008205 | |
2018-08-18 17:27 | reyhard | Status | new => feedback |
2018-08-21 13:36 | reyhard | Note Added: 0008293 | |
2018-08-21 13:36 | reyhard | Status | feedback => closed |
2018-08-21 13:36 | reyhard | Resolution | open => suspended |