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Your data seems to be valid for Kord?
Additionally, Yak-B is using dual bullet so their accuracy is also affected.
http://gunrf.ru/rg_patron_12_7x107_eng.html [^]
If you have some more reliable data about Yak-B feel free to post it here |
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(0008032)
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kibyde
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2018-08-14 16:42
(edited on: 2018-08-14 16:49) |
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alright, that sounds more plausible. I tweaked it a little bit |
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(0008461)
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kibyde
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2018-09-08 12:47
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I know you tweaked the dispersion but it is still quite big. Fighting infantry with the YakB is a pain in the ass because the bullets land all around them although the gun is supposed to be used against infantry. At the moment though it is very ineffective and the gunner wastes tons of ammo to hit something.
For comparison: placing enemy 50cal turret with AI skill 20% shoots more accurate than my AI hind gunner at 100% skill at a distance of 150m.
I'm working on a SP/CO-OP campgain with the Hind as the main thing but in the current version the YakB is very ineffective. The other weapons like rocket pods, gun pods, missiles etc. (KMGU-2 is awesome!) play very good but the YakB as the main weapon is a bit of a letdown. |
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