RHS Feedback - AFRF | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004223 | AFRF | [All Projects] General | public | 2018-06-22 17:07 | 2018-06-22 17:07 |
Reporter | Makarov | ||||
Assigned To | |||||
Priority | none | Severity | minor | Reproducibility | random |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Is it a wish/request? | No | ||||
RHS version | |||||
Arma 3 version | 1.82 | ||||
Did you used any other mod when the error occurred? | Yes | ||||
Which mods? | CBA & Achilles (Zeus mod) | ||||
Summary | 0004223: 9K115-2 Metis-M flips on reload | ||||
Description | Sometimes when reloading the Metis-M the tube will fall with bad luck and flip the launcher to either left or right, sabotaging the position or if really unlucky outright destroying the thing. Wouldn't be as big of a problem if setting up launchers (especially outside buildings) was so awful in arma. | ||||
Steps To Reproduce | 1. Spawn 9K115-2 Metis-M in editor/zeus or place down manually. 2. Fire. 3. Reload. 4. Nothing happens. 5. Try until you get unlucky and the tube falls in the launcher/on the player and flips the launcher. | ||||
Additional Information | 3 possible solutions I thought off, hope they help. - Make the spawned empty launcher tube have no collision. - Increase the strength of the tube being launched away to have it land further away. - Move the spawnpoint further to the right of the launhcer. | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2018-06-22 17:07 | Makarov | New Issue |
There are no notes attached to this issue. |