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			| armor=50; irTarget=1;
 irTargetSize=1.2;
 visualTarget=1;
 visualTargetSize=1.6;
 radarTarget=1;
 radarTargetSize=1.6;
 gearUpTime=26;
 gearDownTime=24;
 wheelSteeringSensitivity=4;
 // it should be able to turn around one of main gears.. which is prohibited, ofc.
 cabinOpening=0;
 airBrake=0;
 lightOnGear=1;
 driverCanEject=0;
 class EjectionSystem
 {
 };
 landingAoa="rad 10";
 throttleToThrustLogFactor=3;
 // we need this with a new thrust setting
 angleOfIndicence="rad 3";
 landingSpeed=240;
 // I removed acceleration, because can't understand how it works.
 takeoffSpeed=290;
 altFullForce=9000;
 altNoForce=20000;
 maxSpeed=920;
 slowSpeedForwardCoef=0.60000002;
 aileronSensitivity=0.34999999;
 elevatorSensitivity=0.44999999;
 rudderInfluence=0.8;
 // some experiment with rudder control. May not be interested, but I fly with these now.
 aileronControlsSensitivityCoef=1.2;
 elevatorControlsSensitivityCoef=1;
 // there was typo in elevatorControlsSensitivityCoef.
 rudderControlsSensitivityCoef=0.80000001;
 elevatorCoef[]={0,0.6,1.15,2.6,2.7,2.8,2.35,2,1.35,0.6,0.3,0.2,0.1,0,0,0};
 // elevatorCoef tuned to imitate AoA manuever limitation in speed less then 500, and max g manuever limitation in speed more 500.
 aileronCoef[]={0,0.40000001,0.75,1,1.1,1.1,1.1,1,0.85000002,0.64999998,0.40000001,0.1,0,0,0,0};
 // tried to increase aileronCoef to help AI, when staying in realistic values. Not necessary.
 rudderCoef[]={0,0.2,0.7,1.0,1.2,1.2,0.9,0.7,0.4,0.2,0,0,0,0,0,0};
 // some experiment with rudder control. May not be interested, but I fly with these now.
 flaps=1;
 flapsFrictionCoef=0.4;
 gearsUpFrictionCoef=0.3;
 // added gearsUpFrictionCoef with editing flapsFrictionCoef to allow normal takeoff/landing.  Not necessary.
 draconicForceXCoef=0.5;
 // tried to imitate heavier airplane with editing rudderCoef and draconicForceXCoef. Not necessary.
 draconicForceYCoef=0.25;
 // some experiment with rudder control. May not be interested, but I fly with these now.
 draconicForceZCoef=0.1;
 draconicTorqueXCoef = 28;
 // here it is, problematic coefficient.
 draconicTorqueYCoef[]={1,1.8,1.4,1,0.1,0,0,0,0,1.0,1.4};
 // this allow nose down momentum when aircraft near stall speeds, when it should not fly trimmed, and imitate some control loss close to M.
 envelope[]={0,0.2,0.60,1.55,1.82,2.8,4.1,5.55,6.05,6.05,2,1,0};
 // a bit experiments. increased take-off speed, removed high-speed lift loss (there should be different effects, no way to emulate them). Still need to be tuned.
 thrustCoef[]={0.45,0.55,0.65,0.7,0.7,0.78,0.82,0.83,0.95,1.05,1,0.5,0.25,0,0,0};
 // reduced acceleration and verical speed. Now it accelerates like a 170t plane, and climbs like a 100t... Idk what to do with it. Still better.
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