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armor=50;
irTarget=1;
irTargetSize=1.2;
visualTarget=1;
visualTargetSize=1.6;
radarTarget=1;
radarTargetSize=1.6;
gearUpTime=26;
gearDownTime=24;
wheelSteeringSensitivity=4;
// it should be able to turn around one of main gears.. which is prohibited, ofc.
cabinOpening=0;
airBrake=0;
lightOnGear=1;
driverCanEject=0;
class EjectionSystem
{
};
landingAoa="rad 10";
throttleToThrustLogFactor=3;
// we need this with a new thrust setting
angleOfIndicence="rad 3";
landingSpeed=240;
// I removed acceleration, because can't understand how it works.
takeoffSpeed=290;
altFullForce=9000;
altNoForce=20000;
maxSpeed=920;
slowSpeedForwardCoef=0.60000002;
aileronSensitivity=0.34999999;
elevatorSensitivity=0.44999999;
rudderInfluence=0.8;
// some experiment with rudder control. May not be interested, but I fly with these now.
aileronControlsSensitivityCoef=1.2;
elevatorControlsSensitivityCoef=1;
// there was typo in elevatorControlsSensitivityCoef.
rudderControlsSensitivityCoef=0.80000001;
elevatorCoef[]={0,0.6,1.15,2.6,2.7,2.8,2.35,2,1.35,0.6,0.3,0.2,0.1,0,0,0};
// elevatorCoef tuned to imitate AoA manuever limitation in speed less then 500, and max g manuever limitation in speed more 500.
aileronCoef[]={0,0.40000001,0.75,1,1.1,1.1,1.1,1,0.85000002,0.64999998,0.40000001,0.1,0,0,0,0};
// tried to increase aileronCoef to help AI, when staying in realistic values. Not necessary.
rudderCoef[]={0,0.2,0.7,1.0,1.2,1.2,0.9,0.7,0.4,0.2,0,0,0,0,0,0};
// some experiment with rudder control. May not be interested, but I fly with these now.
flaps=1;
flapsFrictionCoef=0.4;
gearsUpFrictionCoef=0.3;
// added gearsUpFrictionCoef with editing flapsFrictionCoef to allow normal takeoff/landing. Not necessary.
draconicForceXCoef=0.5;
// tried to imitate heavier airplane with editing rudderCoef and draconicForceXCoef. Not necessary.
draconicForceYCoef=0.25;
// some experiment with rudder control. May not be interested, but I fly with these now.
draconicForceZCoef=0.1;
draconicTorqueXCoef = 28;
// here it is, problematic coefficient.
draconicTorqueYCoef[]={1,1.8,1.4,1,0.1,0,0,0,0,1.0,1.4};
// this allow nose down momentum when aircraft near stall speeds, when it should not fly trimmed, and imitate some control loss close to M.
envelope[]={0,0.2,0.60,1.55,1.82,2.8,4.1,5.55,6.05,6.05,2,1,0};
// a bit experiments. increased take-off speed, removed high-speed lift loss (there should be different effects, no way to emulate them). Still need to be tuned.
thrustCoef[]={0.45,0.55,0.65,0.7,0.7,0.78,0.82,0.83,0.95,1.05,1,0.5,0.25,0,0,0};
// reduced acceleration and verical speed. Now it accelerates like a 170t plane, and climbs like a 100t... Idk what to do with it. Still better. |
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