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0004172USAF[All Projects] Generalpublic2018-05-24 05:332018-05-26 10:24
farqman 
reyhard 
nonefeaturealways
newopen 
 
 
No
1.82
Yes
Nimitz, ACE. F14, F18, FIR
0004172: AH-1Z and UH1Y Will unfold/unpack action
In the editor I set the rotors to be folded on the AH-1Z and UH1Y on the deck of the Nimitz. Once I start the mission, there is no option to unfold/unpack rotors.

No issues with the CH53.
Place objects in editor, fold rotors, run mission
No tags attached.
Issue History
2018-05-24 05:33farqmanNew Issue
2018-05-24 08:33reyhardSeveritymajor => minor
2018-05-24 09:00reyhardNote Added: 0007761
2018-05-24 09:00reyhardAssigned To => reyhard
2018-05-24 09:00reyhardStatusnew => feedback
2018-05-24 12:38farqmanNote Added: 0007762
2018-05-24 12:38farqmanStatusfeedback => new
2018-05-25 16:44reyhardSeverityminor => feature
2018-05-25 16:44reyhardSummaryAH-1Z and UH1Y Will not unfold/unpack => AH-1Z and UH1Y Will unfold/unpack action
2018-05-25 16:45reyhardNote Added: 0007764
2018-05-26 09:40farqmanNote Added: 0007767
2018-05-26 10:23reyhardNote Added: 0007768
2018-05-26 10:24reyhardNote Edited: 0007768bug_revision_view_page.php?bugnote_id=7768#r5212

Notes
(0007761)
reyhard   
2018-05-24 09:00   
are you eden attribute or virtual garage?
(0007762)
farqman   
2018-05-24 12:38   
I set the rotors to folded in the vehicle attributes, right down the bottom and clicked the tickbox.

Video here

https://youtu.be/SAb1SQZTa3g [^]
(0007764)
reyhard   
2018-05-25 16:45   
ah, there was no unfold animation in A2 so that's why there is no option to unpack it - otherwise it would be instant hide of folded mesh & unhiding of ready-to-fly one. I might add some animation in future but it's rather low prio
(0007767)
farqman   
2018-05-26 09:40   
The problem being, if I add it to the Nimitz and pack the rotors to keep it compact, I cannot unfold them which makes them useless.
Thanks for looking at the issue though.
(0007768)
reyhard   
2018-05-26 10:23   
(edited on: 2018-05-26 10:24)
You can always script it by using https://community.bistudio.com/wiki/addAction [^] if you are fine with instant switch. It was meant to be dynamic from beginning due to lack of animations