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0003838USAF[All Projects] Generalpublic2017-12-02 10:262017-12-26 15:10
Griggs 
reyhard 
nonefeaturehave not tried
closedwon't fix 
 
 
Yes
1.76
No
0003838: M2 Bradleys issues
Commander on M2A2 Bradley mustn't have any separate sights - he has only triplexes (vision blocks) and Gunner's Primary Sight Extension (GPSE).
GPSE allows Commander to watch same sight as gunner and even override gunners targeting.

M242 on M2 Bradley have capacity of 300 rounds, they could be separated in 2 belts, usually 230 HE-Frag and 70 APFSDS, just as it is right now in your awesome mod.
BUT when you out of, lets say, HE rounds, they reloading by few second and you can continue shooting, while in fact gunner will need some time to load another belt.
I think such fast reload speed have been made to simulate AP/HE belts switching, but it can be made by separating HE magazines classes and AP magazines classes by weapon classes so changing between AP/HE belt will be simulated by changing "weapon", and reloading belts will also require some time as it need to be.
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Issue History
2017-12-02 10:26GriggsNew Issue
2017-12-02 10:26GriggsDescription Updatedbug_revision_view_page.php?rev_id=4877#r4877
2017-12-02 10:39GriggsSummaryM2 Bradleys M242 belt reloading => M2 Bradleys issues
2017-12-02 10:39GriggsDescription Updatedbug_revision_view_page.php?rev_id=4878#r4878
2017-12-02 10:40GriggsDescription Updatedbug_revision_view_page.php?rev_id=4879#r4879
2017-12-02 10:41GriggsDescription Updatedbug_revision_view_page.php?rev_id=4880#r4880
2017-12-02 10:43reyhardNote Added: 0007164
2017-12-02 10:43reyhardStatusnew => closed
2017-12-02 10:43reyhardAssigned To => reyhard
2017-12-02 10:43reyhardResolutionopen => won't fix
2017-12-02 10:51GriggsNote Added: 0007166
2017-12-02 10:51GriggsNote Edited: 0007166bug_revision_view_page.php?bugnote_id=7166#r4882
2017-12-02 10:52GriggsNote Edited: 0007166bug_revision_view_page.php?bugnote_id=7166#r4883
2017-12-02 11:12reyhardNote Added: 0007167
2017-12-02 11:20GriggsNote Added: 0007168
2017-12-02 11:23GriggsNote Edited: 0007168bug_revision_view_page.php?bugnote_id=7168#r4885
2017-12-02 13:49reyhardNote Added: 0007171
2017-12-26 15:10GriggsNote Added: 0007265

Notes
(0007164)
reyhard   
2017-12-02 10:43   
right now there is no simulation of stowed main gun ammunition (except ATGM) since replenishing ammo takes plenty of time & there is no such solution for T tanks too. There is no way for GPSE simulation right now
(0007166)
Griggs   
2017-12-02 10:51   
(edited on: 2017-12-02 10:52)
What wrong with separate weapons for different belt types? I know few mods with this simulation - it works perfectly...
If you can't simulate GPSE, then atleast make commanders sight have less zooming ability - he has only vision blocks and look-in-gunners-direction-only sight, this is harsh limitation of this APC capabilities IRL.

(0007167)
reyhard   
2017-12-02 11:12   
What is wrong with non instant ammo type change?
(0007168)
Griggs   
2017-12-02 11:20   
(edited on: 2017-12-02 11:23)
As I said - speed of reload. You can't shoot belt if it's reloading... In our case it will atleast limit gunner not to shoot this belt (like it's reloading by other crew member).
For example KPVT on BTRs uses belt feed as well, and when you out of rounds you need time to wait untill belt reloads.

(0007171)
reyhard   
2017-12-02 13:49   
I don't understand? You are again talking about stowed ammunition and I already answered this part
(0007265)
Griggs   
2017-12-26 15:10   
How is situation with GPSE on new Tanks DLC Patch?