RHS Feedback - USAF |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003820 | USAF | [All Projects] General | public | 2017-11-26 20:30 | 2018-01-29 08:11 |
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Reporter | vostov | |
Assigned To | reyhard | |
Priority | none | Severity | major | Reproducibility | always |
Status | closed | Resolution | unable to reproduce | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
Is it a wish/request? | No |
RHS version | |
Arma 3 version | 1.76 |
Did you used any other mod when the error occurred? | No |
Which mods? | RHS |
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Summary | 0003820: Hellfire N, M, K types seem to be quite useless. |
Description | If I fly anything other than a AH-64D Longbow I am unable to use AGM-114N,K,M type missiles.
No locks can be generated at all with other types. I just finished an exhaustive series of tests.
Whatever change that was made recently needs to be rethought. A year ago everything worked perfectly. My ai could shoot missiles (albeit too quickly.. they waste ammo) and I could use any of these Helos.
This is quite frustrating. It's a absolute game breaking issue in regards to my use of these fantastic helicopters that have been modded. |
Steps To Reproduce | Go into editor. Make sim. |
Additional Information | I placed some T-72s from the TV group of Russian tanks. They manage to shoot my helo down pretty quick. Suggest fix here as well. |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2017-11-26 20:30 | vostov | New Issue | |
2017-11-27 08:02 | reyhard | Note Added: 0007132 | |
2017-11-27 08:02 | reyhard | Assigned To | => reyhard |
2017-11-27 08:02 | reyhard | Status | new => feedback |
2017-12-02 10:06 | Griggs | Note Added: 0007162 | |
2017-12-08 08:04 | reyhard | Status | feedback => closed |
2017-12-08 08:04 | reyhard | Resolution | open => unable to reproduce |
2018-01-29 07:34 | madpat3 | Note Added: 0007400 | |
2018-01-29 07:57 | madpat3 | Note Edited: 0007400 | bug_revision_view_page.php?bugnote_id=7400#r5032 |
2018-01-29 08:03 | madpat3 | Note Edited: 0007400 | bug_revision_view_page.php?bugnote_id=7400#r5033 |
2018-01-29 08:11 | madpat3 | Note Edited: 0007400 | bug_revision_view_page.php?bugnote_id=7400#r5034 |
Notes |
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It's laser guided weapon - how do you try to use it? Ai can use those as manual guided missiles but you need to keep LOS all the time |
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(0007162)
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Griggs
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2017-12-02 10:06
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- switch to laser
- enable it
- switch to hellfire K/M/N
- press lock button
- fire
- here you go
or you can do it another way:
- tell your mate to enable laser designator
- switch to TWS or NVS
- find laser marker
- lock it
- fire
- here you go |
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(0007400)
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madpat3
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2018-01-29 07:34
(edited on: 2018-01-29 08:11) |
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my experience is, they follow the reticle and no matter if the laser is turned on or not. this should be fixed.
and the L-version shouldn't be able to lock on, if the longbow radar was removed.
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