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0003712AFRF[All Projects] Generalpublic2017-10-25 20:222017-10-29 14:25
wholebit 
reyhard 
nonemajoralways
closedno change required 
 
 
No
1.76
No
0003712: AKM have rust colored magazine, while all other AKM variants have metal magazine
In the latest rhs 4.3.0 and 4.3.1, the AKM suddenly have a bakelite rust colored magazine akin to the AK74's.

Meanwhile, all the other AKM variants such as the AKM-S or the AKM GP25 retain their metal magazine.

Actions to revert the AKM back to the default metal magazine is needed.
virtual aresnal

spawn an unit with RHS AKM and an unit with RHS AKM GP25 for comparison
0.4.1, AFRF, weapons
Issue History
2017-10-25 20:22wholebitNew Issue
2017-10-25 20:23wholebitTag Attached: AFRF
2017-10-25 20:23wholebitTag Attached: 0.4.1
2017-10-25 20:23wholebitTag Attached: weapons
2017-10-25 20:32reyhardNote Added: 0006872
2017-10-25 20:32reyhardStatusnew => closed
2017-10-25 20:32reyhardAssigned To => reyhard
2017-10-25 20:32reyhardResolutionopen => no change required
2017-10-25 20:44PuFuNote Added: 0006873
2017-10-25 21:33wholebitNote Added: 0006875
2017-10-25 21:52PuFuNote Added: 0006877
2017-10-25 22:18wholebitNote Added: 0006878
2017-10-25 23:34wholebitNote Added: 0006879
2017-10-26 08:57reyhardNote Added: 0006883
2017-10-27 08:36wholebitNote Added: 0006900
2017-10-29 14:25PuFuNote Added: 0006923

Notes
(0006872)
reyhard   
2017-10-25 20:32   
Author of AKM wanted to keep diversity among all variants. Bakelite mags for AKM realistic btw
(0006873)
PuFu   
2017-10-25 20:44   
both pisotol grip and and magazines are randomized on purpose.
https://cdna.artstation.com/p/assets/images/images/005/210/060/original/radu-costachescu-both-sides.gif?1489348081 [^]
(0006875)
wholebit   
2017-10-25 21:33   
I see, but is there a way to use eliteness and edit the weapons to make it uniform?

which pbo of the mod should I modify to change the akm textures?
(0006877)
PuFu   
2017-10-25 21:52   
1. not possible
2. it is not a retexture, is a completly different model
https://cdna.artstation.com/p/assets/images/images/005/207/608/large/radu-costachescu-screenshot343-2.jpg?1489332345 [^]
(0006878)
wholebit   
2017-10-25 22:18   
So if I have a copy of the afrf 0.4.2, which model should I replace to get a uniform AKM look?

And also, this is just a request, but could we please have an option to select the type of weapon magazine in the virtual arsenal instead of a default randomization please, the lone akm's bakelite texture is soul breaking.
(0006879)
wholebit   
2017-10-25 23:34   
Actually, I tried it out with the afrf 0.4.2 rhs_akm.p3d file, though it did not work.

But my request remains, could you please have the option to select the rifle with the different magazines instead of a default pick?
(0006883)
reyhard   
2017-10-26 08:57   
one day...
(0006900)
wholebit   
2017-10-27 08:36   
For mismatch colored magazines I shed my ocd tears. A promise of being fixed in the future is good enough for me. I can only but hope...

In the meanwhile, is there a way I can get the 0.4.2.2 legacy downloads for the 4 mods somewhere?
(0006923)
PuFu   
2017-10-29 14:25   
there is no "promise" of being "fixed", as there is nothing to be fixed to begin with. That is how i wanted the mags to be for these weapons, that's how they will stay until either BI provides a magazine proxy (unlikely), or we find a scripted solution to have all type of mags working on the same weapon.

no, we do not provide legacy downloads anymore.