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0003690AFRF[All Projects] Generalpublic2017-10-21 07:122017-10-26 18:29
7ftnick 
reyhard 
noneminorhave not tried
resolvedfixed 
 
 
No
1.76
No
0003690: Vehicle LODs.
I placed 2 T-90 next to a building.
On the screenshot, my view distance is 12k and my object view distance is 5k.
(But I tested with 12k for objects and they are ultra in settings too, same effect)

The vehicles pop-up for the player only at 3200km no matter the settings.
Buildings however pop-up at whatever is the object distance setting.
There is a Slammer tank between the 2 T-90 and it pops up at about 3000.

Perhaps (if not limited by engine) it is possible to increase the draw distance of that last LOD to be consistent with static objects. I see fire and smoke at 5k, but I don't see the wreck or vehicles next to it.
It is kind of a game changer for SU-25 and the laser it uses now, and overall it is deceiving, you see a building, and you think there is no one there, an then an AA pops up in your face.
(If not possible with LODs maybe possible to decrease FOV a bit while looking at the sights when zoomed in)
No tags attached.
png scrn2.png (260,525) 2017-10-21 07:12
https://feedback.rhsmods.org/file_download.php?file_id=1589&type=bug
png
Issue History
2017-10-21 07:127ftnickNew Issue
2017-10-21 07:127ftnickFile Added: scrn2.png
2017-10-21 10:29PuFuNote Added: 0006834
2017-10-21 10:29PuFuStatusnew => closed
2017-10-21 10:29PuFuAssigned To => PuFu
2017-10-21 10:29PuFuResolutionopen => not fixable
2017-10-23 11:52reyhardNote Added: 0006848
2017-10-26 18:29PuFuAssigned ToPuFu => reyhard
2017-10-26 18:29PuFuStatusclosed => resolved
2017-10-26 18:29PuFuResolutionnot fixable => fixed

Notes
(0006834)
PuFu   
2017-10-21 10:29   
lods changing and object visibility is handled by the engine (and yes it handles object differently based on their class, but that is hardcoded), there is nothing we can do about it.
(0006848)
reyhard   
2017-10-23 11:52   
you can use {_x setFeatureType 2}foreach vehicles which will turn off vehicles (only vehicles - no buildings or infantry) hidding upon being too small. Maybe I wall add optional toggle in menu options for that so it's switches featureType to 2 after getting in to plane, so people who are not afraid about performance & are not using some custom view distance handlers, might turn it on.