RHS Feedback - USAF | |||||
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003503 | USAF | [All Projects] General | public | 2017-09-25 23:39 | 2017-09-25 23:39 |
| Reporter | demetrious | ||||
| Assigned To | |||||
| Priority | none | Severity | feature | Reproducibility | N/A |
| Status | new | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Is it a wish/request? | Yes | ||||
| RHS version | |||||
| Arma 3 version | 1.76 | ||||
| Did you used any other mod when the error occurred? | No | ||||
| Which mods? | |||||
| Summary | 0003503: Add selected charge and elevation in mills to howitzers/mortars | ||||
| Description | This would be similar to ACE 3's MK6 Mortar module's UI elements - it displays the selected propellant charge near the usual ammo display in the upper-right corner (i.e. "close/medium/far" ranges you see in the Artillery Computer,) which allows manual use of the weapon even with the artillery computer disabled via scripting. ACE allows cycling propellant charges with the F key, and this works with RHS assets, but without the UI indicator it's a pain. The guns also display elevation in degrees, which is awkward because most armies (even the US) now set elevation in mills. Adding a UI output to display set elevation in mills would be great. These two UI tweaks would make the howitzers perfectly usable without the artillery computer; the community can (and has) cooked up manual tables/spreadsheets/calculators for manual ranging and gunlaying. This'd answer many open feature requests pertaining to howitzers with the least effort required! | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
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| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2017-09-25 23:39 | demetrious | New Issue | |||
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