RHS Feedback - AFRF | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003496 | AFRF | [All Projects] General | public | 2017-09-17 15:15 | 2017-09-18 00:59 |
| Reporter | cych | ||||
| Assigned To | PuFu | ||||
| Priority | none | Severity | tweak | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Is it a wish/request? | Yes | ||||
| RHS version | |||||
| Arma 3 version | 1.76 | ||||
| Did you used any other mod when the error occurred? | No | ||||
| Which mods? | ACE CBA | ||||
| Summary | 0003496: dust effect improvement for bullet impact on ground and surfaces. | ||||
| Description | We currently have the regular BIS dust effect for bullet impact, but it really seems a bit botched. there seems to be no difference whatever the caliber used 5.56/.50cal and it's globally too thin, not enough visible at distance, above all when using large calibers. a better bullet impact effect would also allow to get a clearer sight picture of where the bullets hit and would be easier for second shot adjustement. | ||||
| Steps To Reproduce | in mission editor take a M107 shot a house at 1000m. impact dust effect seems minimalist. | ||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2017-09-17 15:15 | cych | New Issue | |||
| 2017-09-18 00:59 | PuFu | Status | new => closed | ||
| 2017-09-18 00:59 | PuFu | Assigned To | => PuFu | ||
| 2017-09-18 00:59 | PuFu | Resolution | open => no change required | ||
| There are no notes attached to this issue. |