RHS Feedback - USAF | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0003266 | USAF | [All Projects] General | public | 2017-05-09 21:51 | 2017-05-09 21:55 |
Reporter | Ragz | ||||
Assigned To | reyhard | ||||
Priority | none | Severity | major | Reproducibility | always |
Status | closed | Resolution | duplicate | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Is it a wish/request? | Yes | ||||
RHS version | |||||
Arma 3 version | 1.68 | ||||
Did you used any other mod when the error occurred? | Yes | ||||
Which mods? | CUP Terains CORE, Isla Ambria 1.8, RHSUSAF, RHSAFRF, NorGear, CBA_A3 | ||||
Summary | 0003266: Bullets dosent penetrate. | ||||
Description | Wepons tested from RHS: m240G (all the 50 round boxes), m107 (both ammo types), PKM (standard box) Only the AP round from the M240, and the MPR from M107 were sometimes able to penetrate walls. The M240 AP had very low velocity after penetrating the thin metal shed. I tested it on ARMA 3 Vanilla buildings. The brown ''stone'' houses, and sheds from thin metal. The RHS M107 (standard ammo) were not able to penetrate where the vanilla MK20 did. | ||||
Steps To Reproduce | Stand close to a reasonably thick wall on a vanilla building. Shoot at an straight angle. Use ''ALT'' to get a look in to the room or pause game and go in camera mode to look for hits in the wall in the room. Or put NPC behind the wall and see if he takes damage. | ||||
Additional Information | I also nested G3 from Niarms. It penetrated where it should. | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2017-05-09 21:51 | Ragz | New Issue | |||
2017-05-09 21:55 | reyhard | Note Added: 0006180 | |||
2017-05-09 21:55 | reyhard | Status | new => closed | ||
2017-05-09 21:55 | reyhard | Assigned To | => reyhard | ||
2017-05-09 21:55 | reyhard | Resolution | open => duplicate |
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