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0003241AFRF[All Projects] Generalpublic2017-04-25 14:492019-03-15 16:32
AirShark 
Soul_Assassin 
nonetweakalways
closedwon't fix 
 
 
No
Stable
1.68
No
0003241: T 72 shield barring the view (commander )
T 72 have shield in the top to protect the commander when turn out but i can't see through the small window on the shield because the commander is a little bit higher than the shield, it's barring my view

solution**********************************************************************
you can make that shield as a turret just like the machine guns above the vehicules in order to align the characters head to that small window to be able to see through it by the optic key and to rise/lower the characters head and in addition to be rotatable shield ! if we can use the m2 and the DShK via action menu i recommend to do the same with the shield in the top of the T-72s at least to make it useable
1-put a T72 with the shield.
2-play as the commander of that tank
3-turn out.
4- try to see through the shield.
No tags attached.
Issue History
2017-04-25 14:49AirSharkNew Issue
2017-04-25 17:17AirSharkNote Added: 0006145
2017-05-18 07:47Soul_AssassinStatusnew => closed
2017-05-18 07:47Soul_AssassinAssigned To => Soul_Assassin
2017-05-18 07:47Soul_AssassinResolutionopen => won't fix
2019-03-15 11:16AirSharkNote Deleted: 0006145
2019-03-15 11:23AirSharkRHS version => Stable
2019-03-15 11:23AirSharkStatusclosed => new
2019-03-15 11:23AirSharkResolutionwon't fix => reopened
2019-03-15 11:23AirSharkDescription Updatedbug_revision_view_page.php?rev_id=5999#r5999
2019-03-15 12:09reyhardStatusnew => closed
2019-03-15 12:09reyhardResolutionreopened => won't fix
2019-03-15 12:29AirSharkNote Added: 0009117
2019-03-15 14:12da12thMonkeyNote Added: 0009118
2019-03-15 15:33AirSharkNote Added: 0009119
2019-03-15 15:56reyhardNote Added: 0009120
2019-03-15 16:22AirSharkNote Added: 0009121
2019-03-15 16:25AirSharkNote Edited: 0009121bug_revision_view_page.php?bugnote_id=9121#r6006
2019-03-15 16:32Soul_AssassinNote Added: 0009123

Notes
(0009117)
AirShark   
2019-03-15 12:29   
can you give me an explanation at least ?
(0009118)
da12thMonkey   
2019-03-15 14:12   
"Won't fix"
What else is there to explain?
We don't want to do what you suggested
(0009119)
AirShark   
2019-03-15 15:33   
So ("Won't fix" = you don't want to fix) because there is nothing unfixable you could tell me that from the beginning...
(0009120)
reyhard   
2019-03-15 15:56   
https://community.atlassian.com/t5/Jira-questions/Difference-between-quot-Won-t-fix-quot-and-quot-Rejected-quot/qaq-p/235577 [^]
Industry wide standard so I guess you shouldn't blame us ;)

Beside that, your solution is not going to work without making super hacks which might complicate/break game beyond limits. In the end, everything is possible - it's just matter of time you need to invest into it. If you want, you can start learning modding and in 1 year you should be able to make some fixes.
(0009121)
AirShark   
2019-03-15 16:22   
(edited on: 2019-03-15 16:25)
@reyhard thank you for your nice reply i appreciate that, so its simply an engine limitation thank you for your explanation ! by the way the right definition in my opinion is "hard to fix" or "Intractable" and not "Won't fix"

(0009123)
Soul_Assassin   
2019-03-15 16:32   
@AirShark, please, nice or not, noone here owes anyone an explanation. If a dev chooses to close your task, they do not have to provide and explanation, it is just impossible to cope with all the tickets that way. You have to respect that.