RHS Feedback - USAF |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003139 | USAF | [All Projects] General | public | 2017-03-21 13:30 | 2017-03-27 12:18 |
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Reporter | link.qwerty | |
Assigned To | reyhard | |
Priority | none | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
Is it a wish/request? | No |
RHS version | |
Arma 3 version | 1.68 |
Did you used any other mod when the error occurred? | No |
Which mods? | |
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Summary | 0003139: CH-47F ramp not close |
Description | CH-47F ramp not close. In model view upper part of ramp always opened. If open or lever ramp from action menu, it can not be closed again. |
Steps To Reproduce | 1. Open editor with any map.
2. Place CH-47F.
3. From tail view of helo upper part of ramp opened.
3. Start mission.
4. Choose command "Open ramp" or "Lever ramp" from action menu.
5. All right, ramp cannot be closed again. Command "Close ramp" not show. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | config.bin (275,488) 2017-03-25 09:31 https://feedback.rhsmods.org/file_download.php?file_id=1383&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2017-03-21 13:30 | link.qwerty | New Issue | |
2017-03-21 15:43 | da12thMonkey | Note Added: 0006005 | |
2017-03-21 15:44 | da12thMonkey | Note Edited: 0006005 | bug_revision_view_page.php?bugnote_id=6005#r4006 |
2017-03-21 22:05 | reyhard | Note Added: 0006006 | |
2017-03-21 22:05 | reyhard | Assigned To | => reyhard |
2017-03-21 22:05 | reyhard | Status | new => feedback |
2017-03-22 00:31 | link.qwerty | Note Added: 0006008 | |
2017-03-22 00:31 | link.qwerty | Status | feedback => new |
2017-03-22 00:35 | link.qwerty | Note Edited: 0006008 | bug_revision_view_page.php?bugnote_id=6008#r4010 |
2017-03-22 08:28 | reyhard | Status | new => closed |
2017-03-22 08:28 | reyhard | Resolution | open => no change required |
2017-03-25 09:30 | blindbat2006 | Note Added: 0006018 | |
2017-03-25 09:31 | blindbat2006 | File Added: config.bin | |
2017-03-25 09:33 | blindbat2006 | Note Edited: 0006018 | bug_revision_view_page.php?bugnote_id=6018#r4016 |
2017-03-27 12:18 | link.qwerty | Note Added: 0006026 | |
Notes |
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(0006005)
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da12thMonkey
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2017-03-21 15:43
(edited on: 2017-03-21 15:44) |
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CH-47 is a port of BIS' Arma 2 model and doesn't have the ramp "tongue" fully modelled and textured in order to close the upper section of the ramp.
Would require modelling the whole upper ramp section anew
Instances of US Army Chinooks flying with the ramp fully closed seem to be comparatively rare anyway
I cannot reproduce your issue with being unable to close the ramp after it is opened or levelled. The action menu item to close ramp still appears for me
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which version of mod do you use? |
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(0006008)
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link.qwerty
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2017-03-22 00:31
(edited on: 2017-03-22 00:35) |
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2 reyhard:
0.4.2.1
Sorry. I found culprit. It's ACE v. 3.9.0.16. ACE3+RHSUSAF = CH-47F ramp not close (the command "Close ramp" is missing).
2 da12thMonkey:
Yes, you right. I found info about this. In real life, a chinook flies with an open ramp "tongue" or with a lowered ramp. One more machinegun point.
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(0006018)
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blindbat2006
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2017-03-25 09:30
(edited on: 2017-03-25 09:33) |
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A workaround I found was in rhsusf_c_a2port_air.pbo >> config.bin line 14600.
Remove these classes:
class OpenCargoDoor
class LeverRamp: OpenCargoDoor
class CloseCargoDoor: OpenCargoDoor
And replace with:
class OpenCargoDoor
{
displayName="Open Ramp";
position="pos driver";
radius=15;
showwindow=0;
condition="this animationSourcePhase 'ramp_anim' < 0.8 and (alive this) and ({player == _x} count [driver this, this turretUnit [3], this turretUnit [4]] > 0)";
statement="this animateSource ['ramp_anim', 1];{if(not(_x isKindOf 'Man'))then{detach _x}}foreach attachedObjects this;";
onlyforplayer=1;
shortcut="user13";
};
class CloseRamp: OpenCargoDoor
{
displayName="Close Ramp";
condition="this animationSourcePhase 'ramp_anim' != 0.0 and (alive this) and (alive this) and ({player == _x} count [driver this, this turretUnit [3], this turretUnit [4]] > 0);";
statement="this animateSource ['ramp_anim', 0.0];";
shortcut="user12";
};
class levelRamp: OpenCargoDoor
{
displayName="level Ramp";
condition="this animationSourcePhase 'ramp_anim' != 0.6 and (alive this) and (alive this) and ({player == _x} count [driver this, this turretUnit [3], this turretUnit [4]] > 0);";
statement="this animateSource ['ramp_anim', 0.6];";
shortcut="user14";
};
Attached these changes in config.bin.
Side note we use ['ramp_anim', 0.8] in class OpenCargoDoor when using AFM.
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2 blindbat2006:
Thanx a lot! |
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