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0003126USAF[All Projects] Generalpublic2017-03-18 17:512017-03-20 18:08
Escforreality 
reyhard 
nonetrivialalways
closedwon't fix 
 
 
No
RC
No
Only RHS
0003126: Aircraft do not explode on impact with pylon cables
Some aircraft when flying (tested from 250km/hr to about 1000km/hr) do not explode on impact with high voltage cables suspended from pylons.

Default behaviour is for aircraft to explode on impact, I tested on: Wipeout, Neophron and Buzzard.
On Altis place an aircraft at the main airport runway 04R and take off at heading 045, maintain an altitude of approximately 20m and deliberately fly into the pylon cable in your flight path.
I tested this with a few aircraft listed below, some exploded, some instantly stopped moving and exploded when they hit the ground (At high speed [about 1000km/hr] it is possible to deflect off the cable into the sky and regain control without taking damage).

Explode on impact:
Wipeout
Neophron
Buzzard
Tu-95MS6 Bear
C-130J

Comes to complete stop mid air and falls the the ground with no immediate damage (explodes with contact with the ground):
SU-25
A-10A
F-22A
Sukhoi T50 obr. 2013 (055)

I noticed this issue because I was flying the T50 obr. 2013 (055) at high speed very low to the ground. I a few hard to reproduce instances the aircraft hit the ground but did not explode instead it was deflected back into the sky with no damage. The game registered the impact as it played the impact sound. In another occasion I few the T50 obr. 2013 (055) into the legs of a HQ Tower and the aircraft came to a full stop and got stuck on the stairs. I was uninjured and the plane was also fine.

This happened in Arma 1.68 which is not an option in the drop down menu.
 
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Issue History
2017-03-18 17:51EscforrealityNew Issue
2017-03-20 18:08reyhardNote Added: 0005998
2017-03-20 18:08reyhardStatusnew => closed
2017-03-20 18:08reyhardAssigned To => reyhard
2017-03-20 18:08reyhardResolutionopen => won't fix

Notes
(0005998)
reyhard   
2017-03-20 18:08   
change was made on purpose to reduce explosion during belly landing (& also it was pretty easy to get damage during regular landing). as a side effect there is that issue with crashing other objects. right now there are no plans to change it too much