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0003021Documentation[All Projects] Generalpublic2017-02-13 13:382017-02-13 17:31
kamkill 
reyhard 
noneminoralways
closedno change required 
 
 
0003021: Vehicles with custom crew
I'm making a mod with my own faction and RHS equipment, but I have a problem with some RHS vehicles, when I set the crew="MyUnit" some crew members are still fomr RHS faction.
A few vehicle for witch I ahve the problem :
- rhs_tigr_m_3camo_msv
- rhs_tigr_sts_3camo_msv
- RHS_Ural_Zu23_MSV_01
- rhs_t90a_tv
class MyNewCar: rhs_tigr_sts_3camo_msv {
    faction = "MyFaction";
    _generalMacro = MyNewCar;
    scope = 2;
    crew = "MySoldier";
};
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Issue History
2017-02-13 13:38kamkillNew Issue
2017-02-13 15:16reyhardNote Added: 0005877
2017-02-13 15:16reyhardAssigned To => reyhard
2017-02-13 15:16reyhardStatusnew => feedback
2017-02-13 17:30kamkillNote Added: 0005878
2017-02-13 17:30kamkillStatusfeedback => new
2017-02-13 17:31reyhardNote Added: 0005879
2017-02-13 17:31reyhardStatusnew => closed
2017-02-13 17:31reyhardResolutionopen => no change required

Notes
(0005877)
reyhard   
2017-02-13 15:16   
you need to change gunnerType in turret class. it's rather tedious work since you have to recreate turret inheritance - otherwise functionality of such turret will be severely damaged. take a look at CDF configs to see how it should be done
(0005878)
kamkill   
2017-02-13 17:30   
Thank you, I have looked at rhsgref_c_vehicles_ret config, tried to do the same thing, but it looks like my turret inheritance is not correct because some gunners are offset and the gun is not pointing at the right direction. But it's ok I'll leave the RHS units instead of mine, thank you again for your help.
(0005879)
reyhard   
2017-02-13 17:31   
no problem