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0002728GREF[All Projects] Generalpublic2016-10-27 06:442016-10-28 12:05
sgtdeadly12 
reyhard 
nonecrashalways
closedno change required 
 
 
0002728: T-72 and T-80 Reloads Broken On All Variants
Whenever I attempt to reload any type of ammunition into the main gun of any variant of the T-72 or T-80 the reload stops halfway through. Once the reload has stopped I am unable to attempt a reload of any other ammunition type and I am unable to fire the main gun. If I attempt to fire the coaxial PKT my game crashes after a few stutters. The bug was not present on the T-90. Sometimes the crash still happens without firing the PKT, but the PKT seems to speed the process up.
1. Enter the Arma 3 Editor
2. Place down any variant of the T-72 or T-80 (I used the obr. 1984g., obr. 1989g., and the standard T-80)
3. Place down any infantry unit
4. Play as the unit in singleplayer
5. Enter the gunner's seat in the tank
6. Reload any ammunition type into the main gun of the tank
7. In order to trigger crash, wait until the reload has halted and fire the coaxial PKT
This was tested using the GREF, USAF. and AFRF mod packs. I have had one other player attempt to reproduce the bug and he succeeded.
No tags attached.
Issue History
2016-10-27 06:44sgtdeadly12New Issue
2016-10-27 09:50RedPhoenixNote Added: 0005458
2016-10-27 13:32reyhardNote Added: 0005459
2016-10-27 21:59sgtdeadly12Note Added: 0005465
2016-10-28 12:05reyhardNote Added: 0005466
2016-10-28 12:05reyhardStatusnew => closed
2016-10-28 12:05reyhardAssigned To => reyhard
2016-10-28 12:05reyhardResolutionopen => no change required

Notes
(0005458)
RedPhoenix   
2016-10-27 09:50   
Please post rpt + video.
(0005459)
reyhard   
2016-10-27 13:32   
or press reload key
https://forums.bistudio.com/topic/183435-rhs-escalation-afrf-and-usaf/?view=findpost&p=3027055 [^]
(0005465)
sgtdeadly12   
2016-10-27 21:59   
Pressing the reload key fixed the issue with it stopping halfway. However, the game still does crash if you fire the PKT while it is stopped.
(0005466)
reyhard   
2016-10-28 12:05   
unable to reproduce that crash thing but I guess it's connected with sound issue that some people had and which is already fixed