RHS Feedback - AFRF | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000268 | AFRF | [All Projects] General | public | 2015-02-11 17:29 | 2015-02-11 18:04 |
Reporter | Sa-Matra | ||||
Assigned To | reyhard | ||||
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | closed | Resolution | won't fix | ||
Platform | OS | OS Version | |||
Product Version | 0.3.5 | ||||
Target Version | Fixed in Version | ||||
Is it a wish/request? | |||||
RHS version | |||||
Arma 3 version | |||||
Did you used any other mod when the error occurred? | |||||
Which mods? | |||||
Summary | 0000268: Mi-24 armament weirdly changes positions when manipulating magazines | ||||
Description | Changing magazines on Mi-24 ends up with visually wrong situation where bombs appear on AT rockets rails, rocket pods disappearing and never appearing again and such. Since it is probably engine issue and cannot be fixed config\script-wise I'd suggest to go the way BIS did it with fixed positions for AT rockets and rocket pods. | ||||
Steps To Reproduce | 1. Create any armed Mi-24 2. Used setVehicleAmmoDef command with varioud numbers ranging from 0 to 1 3. Observe weirdness with armament positions 4. Observer that even when magazines are restored to original numbers with _heli setVehicleAmmoDef 1 command, rocket pods still remain invisible. | ||||
Additional Information | Example shot: http://cloud-2.steamusercontent.com/ugc/714155086670275263/10A04C8960355D15CB3221D69CC21CDD4AA10CF9/ [^] | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2015-02-11 17:29 | Sa-Matra | New Issue | |||
2015-02-11 18:04 | reyhard | Note Added: 0000689 | |||
2015-02-11 18:04 | reyhard | Status | new => closed | ||
2015-02-11 18:04 | reyhard | Assigned To | => reyhard | ||
2015-02-11 18:04 | reyhard | Resolution | open => won't fix |
Notes | |||||
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