RHS Feedback - AFRF | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002638 | AFRF | [All Projects] General | public | 2016-09-04 08:41 | 2016-09-04 08:41 |
| Reporter | 7ftnick | ||||
| Assigned To | |||||
| Priority | none | Severity | feature | Reproducibility | have not tried |
| Status | new | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Is it a wish/request? | No | ||||
| RHS version | |||||
| Arma 3 version | 1.62 | ||||
| Did you used any other mod when the error occurred? | No | ||||
| Which mods? | |||||
| Summary | 0002638: Tripwire crafting | ||||
| Description | It would be cool to have an action to craft a tripwire from a grenade that you have in inventory. It could be implemented as if you have a special item called "tripwire kit" for example than an action would be added to place a tripwire. With that a script would check quantity of grenades, remove one, and an object would appear just like in vanilla. And most important it should have an action to be diffused without a diffusal kit because you don't really need one to diffuse a tripwire. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2016-09-04 08:41 | 7ftnick | New Issue | |||
| There are no notes attached to this issue. |