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0002582AFRF[All Projects] Generalpublic2016-08-16 18:202016-08-17 09:46
vostov 
reyhard 
noneminorsometimes
closednot fixable 
 
 
No
1.62
No
0002582: M2A3 Busk III rendered immobile bug.
Periodically during longer missions. The AI locks up and the M2A3 is rendered immobile.

I do not know how this occurs precisely.

[EDIT] 11:47CST

I am not able to move the IVF once the glitch occurs.
Begin long mission. Assign complicated waypoints. I use IFVs to move ahead of dismounted infantry. This is done after an UNLOAD waypoint.

I do note that I tell units to move ''slow'' maybe this has to do with it.

I will test and adjust this note after.
[EDIT] 11:47CST


The sound the M2A3 Busk III makes when it locks up and is rendered immobile is a high pitched engine noise.

As if it is using full engine power.
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Issue History
2016-08-16 18:20vostovNew Issue
2016-08-17 06:48vostovDescription Updatedbug_revision_view_page.php?rev_id=3380#r3380
2016-08-17 06:48vostovAdditional Information Updatedbug_revision_view_page.php?rev_id=3382#r3382
2016-08-17 09:46reyhardNote Added: 0005230
2016-08-17 09:46reyhardStatusnew => closed
2016-08-17 09:46reyhardAssigned To => reyhard
2016-08-17 09:46reyhardResolutionopen => not fixable

Notes
(0005230)
reyhard   
2016-08-17 09:46   
arma bug. it affects all tracked vehicles. In some very long missions I used following workaround (since 1.52... so Bis has it broken for quite a long time unfortunately)

[nameOfVehicle] execVM "vehicleFix.sqf"

content of vehicleFix.sqf
params["_v"];

private _tick = 0;

while{alive _v}do{
    if(speed _v < 3)then{
        _tick=_tick+1;
        if(_tick > 10)then{
            private _fuel = fuel _v;
            _v setFuel 0;
            sleep 60;
            _v setFuel _fuel;
            _tick = 0;
        };
    };
    sleep 10;
};